Setting Up Ubuntu On a PS3 For Emulation

Gizmodo is running a guide on how to install Ubuntu on a Playstation 3 and set it up to play vintage games through emulation. Quoting: “It still kind of surprises me (in a good way) that Sony was, from the start, very OK with PS3 owners tinkering with Linux on their PS3s. A modified release of Yellow Dog Linux was available from the very beginning, and some very handy hard drive partitioning and dual-boot utilities are baked right into the PS3’s XMB; Ubuntu gets installed on an entirely separate partition of your PS3’s hard disk, so your default system doesn’t get touched and switching between Ubuntu and the XMB is a piece of cake. There is a flipside to this coin, however. Since the PS3’s Cell Processor is PowerPC based, you won’t be able to use any Linux software that’s compiled for x86, which is, unfortunately, most of it. However, Ubuntu has always had a PPC distro, and most of the basic stuff will work just fine. You can even load up a PPC-compiled Super Nintendo Emulator, SNES9X, and play some classic games pretty easily on your Sixaxis controller paired via Bluetooth.”

Read more of this story at Slashdot.

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Filed under: DS, PC, PS2, PS3, PSP, Wii, Xbox 360

Setting Up Ubuntu On a PS3 For Emulation

Gizmodo is running a guide on how to install Ubuntu on a Playstation 3 and set it up to play vintage games through emulation. Quoting: “It still kind of surprises me (in a good way) that Sony was, from the start, very OK with PS3 owners tinkering with Linux on their PS3s. A modified release of Yellow Dog Linux was available from the very beginning, and some very handy hard drive partitioning and dual-boot utilities are baked right into the PS3’s XMB; Ubuntu gets installed on an entirely separate partition of your PS3’s hard disk, so your default system doesn’t get touched and switching between Ubuntu and the XMB is a piece of cake. There is a flipside to this coin, however. Since the PS3’s Cell Processor is PowerPC based, you won’t be able to use any Linux software that’s compiled for x86, which is, unfortunately, most of it. However, Ubuntu has always had a PPC distro, and most of the basic stuff will work just fine. You can even load up a PPC-compiled Super Nintendo Emulator, SNES9X, and play some classic games pretty easily on your Sixaxis controller paired via Bluetooth.”

Read more of this story at Slashdot.

Comments: 0 comments so far
Filed under: DS, PC, PS2, PS3, PSP, Wii, Xbox 360

Setting Up Ubuntu On a PS3 for Emulation

Gizmodo is running a guide on how to install Ubuntu on a Playstation 3 and set it up to play vintage games through emulation. Quoting: “It still kind of surprises me (in a good way) that Sony was, from the start, very OK with PS3 owners tinkering with Linux on their PS3s. A modified release of Yellow Dog Linux was available from the very beginning, and some very handy hard drive partitioning and dual-boot utilities are baked right into the PS3’s XMB; Ubuntu gets installed on an entirely separate partition of your PS3’s hard disk, so your default system doesn’t get touched and switching between Ubuntu and the XMB is a piece of cake. There is a flipside to this coin, however. Since the PS3’s Cell Processor is PowerPC based, you won’t be able to use any Linux software that’s compiled for x86, which is, unfortunately, most of it. However, Ubuntu has always had a PPC distro, and most of the basic stuff will work just fine. You can even load up a PPC-compiled Super Nintendo Emulator, SNES9X, and play some classic games pretty easily on your Sixaxis controller paired via Bluetooth.”

Read more of this story at Slashdot.

Comments: 0 comments so far
Filed under: DS, PC, PS2, PS3, PSP, Wii, Xbox 360

R-Type Reborn

Get a feel for SouthEnd Interactive and Tozai Games’ revitalized arcade shooter R-Type Dimensions.

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Filed under: Xbox 360

NFL’s IT Chief Gears Up For His 25th Super Bowl

BobB-nw writes with this excerpt from NetworkWorld: “NFL IT guru David Port claims he doesn’t have a favorite football team, but on Sunday he’ll be working his 25th Super Bowl. As the league’s vice president of information technology, Port and his IT staff are responsible for building a temporary network to support NFL staff and thousands of journalists during Super Bowl week. Port starts preparing for each Super Bowl two years in advance, working with the city and venues where IT operations and media professionals will be based. More intensive planning starts about 11 months before the big game. Port explained that the NFL essentially built a small data center with IBM blade servers at the temporary headquarters in a local Marriott near the Super Bowl site. ‘We built out an infrastructure with approximately 300 computers, PCs and laptops, and wired and wireless networks that are used for NFL core operations, for game production and business operations. Much of it is also for media,’ Port said.” CNet is running a related story about the technology behind the Super Bowl, focusing on some of the visual effects viewers will see, as well as the hardware that makes everything happen.

Read more of this story at Slashdot.

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Filed under: DS, PC, PS2, PS3, PSP, Wii, Xbox 360

NFL’s IT Chief Gears Up For His 25th Super Bowl

BobB-nw writes with this excerpt from NetworkWorld: “NFL IT guru David Port claims he doesn’t have a favorite football team, but on Sunday he’ll be working his 25th Super Bowl. As the league’s vice president of information technology, Port and his IT staff are responsible for building a temporary network to support NFL staff and thousands of journalists during Super Bowl week. Port starts preparing for each Super Bowl two years in advance, working with the city and venues where IT operations and media professionals will be based. More intensive planning starts about 11 months before the big game. Port explained that the NFL essentially built a small data center with IBM blade servers at the temporary headquarters in a local Marriott near the Super Bowl site. ‘We built out an infrastructure with approximately 300 computers, PCs and laptops, and wired and wireless networks that are used for NFL core operations, for game production and business operations. Much of it is also for media,’ Port said.” CNet is running a related story about the technology behind the Super Bowl, focusing on some of the visual effects viewers will see, as well as the hardware that makes everything happen.

Read more of this story at Slashdot.

Comments: 0 comments so far
Filed under: DS, PC, PS2, PS3, PSP, Wii, Xbox 360

Nintendo Power Exclusive: Sci-fi hit Phantasy Star

Sci-fi hit Phantasy Star

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Filed under: DS, Wii
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