CinemaNow, the company that’s over the years brought streaming content (and often
Frisbees) to such varied devices as the
Samsung P2, various
Dell PCs, and the
Xbox 360, has announced that it’s partnering with Fujisoft to deliver flicks to the Nintendo Wii. The service will initially launch in Japan, subjecting our friends to the East to such Paramount Pictures fare as
Hotel For Dogs and
Madagascar 2: Return of the Sassy Cartoon Animals, but we’re fairly confident that a Stateside launch is in our future. In related news, cult film director Tommy Wiseau is reportedly negotiating with
Chintendo to bring his inadvertent comedies to the Vii game platform.
Continue reading CinemaNow launches Wii movie streaming service in Japan
Filed under: Gaming, Home Entertainment
CinemaNow launches Wii movie streaming service in Japan originally appeared on Engadget on Thu, 25 Jun 2009 17:03:00 EST. Please see our terms for use of feeds.
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Lawrence Kasanoff, who helped product the Mortal Kombat movies and animated series, claims to have done more for the franchise than Midway.
Yeah, the PSPgo made the rounds at a little show you might’ve heard of called E3, but we tracked the thing down in the wilds of NY the other day, and thought you might like to see the wild slider action for yourself. We have to admit, the handheld looks better in person than it does in press shots, but only just barely. It’s perfectly playable and comfortable to hold, but it almost seems a regression in design sense for Sony. In comparison to the PSP-3000, the PSPgo feels just a teensy bit lighter, but that’s to be expected with the UMD drive kicked to the curb. At least it doesn’t feel cheap. Because it isn’t cheap. Video is after the break.
Continue reading PSPgo video hands-on quickie
Filed under: Gaming, Handhelds
PSPgo video hands-on quickie originally appeared on Engadget on Thu, 25 Jun 2009 15:31:00 EST. Please see our terms for use of feeds.
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Published by
timothy on
Jun 25, 2009
Xiroth writes “The Australian Federal Communications Ministry has confirmed that they intend to use the planned filter to block the download of games that have been refused by Australia’s classification authority, the OFLC. As an Electronic Frontiers Australia spokesman noted, ‘This is confirmation that the scope of the mandatory censorship scheme will keep on creeping.’”

Read more of this story at Slashdot.



We’ve been hearing rumors about a non-game app store for the PSP since the launch of the PSP Go, and it sounds like the wheels are turning — in an interview with CNET, Sony’s Al De Leon said that while PSP content “will mostly be games, there’s an opportunity to look at non-gaming applications.” Sure, that’s not exactly a hard confirmation, but it’s certainly suggestive — maybe we’ll see something at Gamescom in August after all. Video after the break.
[Via Joystiq]
Continue reading Sony hints at “non-game apps” for PSP
Filed under: Gaming
Sony hints at “non-game apps” for PSP originally appeared on Engadget on Thu, 25 Jun 2009 14:02:00 EST. Please see our terms for use of feeds.
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A final iPhone 3GS jailbreak hasn’t been released yet, but that isn’t stopping enterprising hackers from trying to get at all that extra horsepower, and some of the first notable hacks we’ve seen are these updated PlayStation 1 and Game Boy Advance emulator ports, which run way faster than the versions for the original and 3G. The revved up hardware in Apple’s latest is apparently capable of running either of these at 150 - 225fps with zero frameskipping, which is pretty impressive. Of course, we’ll be way more impressed when the Dev Team releases a 3GS jailbreak and we can hit these up ourselves, but in the meantime there are plenty of videos to with which to while away the time at the read links.
Read - Emulator videos
Read - ZodTTD blog post with more info
Filed under: Cellphones, Gaming
iPhone 3GS PlayStation, Game Boy Advance emulators demoed on video originally appeared on Engadget on Thu, 25 Jun 2009 10:46:00 EST. Please see our terms for use of feeds.
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Electronic Arts has revealed a major marketing partnership to IndustryGamers. The publisher is working with the soft drink company to include original Dr Pepper content in its games, starting with Sims 3.
The makers of Doom and Quake will continue under the leadership of John Carmack and Todd Hollenshead, but they will now be part of the Bethesda family under ZeniMax Media.
CelticLo writes “ZeniMax Media Inc., parent company of noted game publisher Bethesda Softworks, today announced it has completed the acquisition of legendary game studio id Software, creators of world-renowned games such as Doom, Quake, Wolfenstein, and its upcoming title, Rage. In an interview with Kotaku, John Carmack said, ‘We’re really getting kind of tired competing with our own publishers in terms of how our titles will be featured. And we’ve really gotten more IPs than we’ve been able to take advantage of. And working with other companies hasn’t been working out as spectacularly as it could. So the idea of actually becoming a publisher and merging Bethesda and ZeniMax on there [is ideal.] It would be hard to imagine a more complementary relationship. They are triple A, top-of-the-line in what they do in the RPGs. And they have no overlap with all the things we do in the FPSes.’ The press release confirmed that id’s projects will remain under Carmack’s control.”

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Slatterz writes “Microsoft’s Natal can recognize a player’s skeletal structure, and also perform some sophisticated translation of body physics into in-game movement. As a control mechanism this is fascinating, but the next step is to merge the game graphics with the real world. Now, basic examples of augmented reality (AR) are being shown using a mobile phone, unlike previous demos which have involved walking around with a large backpack strapped to your body. A game titled Arhrrrr blends live-action video overlaid with game graphics. The processing is taken care of by Nvidia’s new Tegra platform, while the game’s ‘maps’ are generated by pointing the phone’s camera (in this case 5MP) at a 2D drawing/printout lying on a table. The end result is a 3D world which seems to spring forth in real time, with buildings popping up as players move around the game ‘map.’ This story shows two other interesting videos demonstrating AR, including the ability to add real-life objects into the virtual game world and have the gameplay respond and react accordingly.”

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