Blizzard Confirms No LAN Support For Starcraft 2

Kemeno writes “Blizzard has announced that they will be dropping LAN support for Starcraft II , citing piracy and quality concerns. Instead, all multiplayer games will be hosted through their new Battle.net service. I suppose I shouldn’t be surprised by this move, but wasn’t LAN play how the original Starcraft became popular? Blizzard said, ‘More people on Battle.net means … even more resources devoted to evolving this online platform to cater to further community building and new ways to enjoy the game online. World of Warcraft is a great example of a game that has evolved beyond anyone’s imagination since their Day 1 and will continue to do so to better the player experience for as long as players support the title. … We would not take out LAN if we did not feel we could offer players something better.’”

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StarCraft II Shipping Without LAN Support

Piracy and quality of experience were given as reasons, though some are certainly distressed that the option isn’t being given.

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Scammers Target Neopets Users

An anonymous reader writes “If you have children that play on the popular virtual world game Neopets, you might want to warn them of a social engineering scam gleefully targeting 12-year-old kids. Neopets users looking for rare items are sent private messages from the scammers, who direct them to sites hosting keyloggers & trojans. They then use the infected PC as a means to get to data the parents might have stored there, be it credit card details, Paypal accounts or online banking. Seeing the screenshots of some of these people talking about putting these children into botnets is just unbelievable — if ever you wanted proof that people up to no good online will go to any lengths to get their hands on some money (or even just feel good about outsmarting a 12-year-old), here it is.”

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Dave Perry Shows Off Cloud Gaming Service “Gaikai”

jasoncart writes “Veteran gaming man Dave Perry has shown off his OnLive-rivalling, cloud gaming service called Gaikai in a new video that is drawing a lot of attention. As you can see from the video, Perry plays World of Warcraft, EVE Online, Mario Kart 64, Spore and more — all running on a bog-standard computer through the Gaikai website, itself running in a normal version of Firefox.” More details about the service are available at Perry’s website. He spoke about Gaikai in an interview a few months ago, and he seems confident that this will work better than OnLive (which we’ve discussed in the past).

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Sega Not Giving Up On Mature Wii Games

Sega has recently taken a few attempts at developing games for the Wii that were targeted at adults rather than kids. House of the Dead: Overkill and Madworld haven’t been incredibly popular, but they’ve done well enough to turn a profit. In Sega’s eyes, this makes mature-themed games for the Wii a successful experiment, or at least one they’re willing to continue. Other companies are looking to get into the act as well. EA will be releasing M-rated Dead Space: Extraction for the Wii, and Bethesda has a project in the works too.

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100 Million Used Games Traded Each Year In the US

We occasionally discuss the complaints from video game publishers and developers about how used game sales are hurting them, and how they’ve been testing out countermeasures disguised as features to compensate. Now, industry analyst Michael Patcher has released a report which attempts to quantify that damage. Patcher estimates that used game sales and trades number around 100 million each year in the US. However, despite the immense number of transactions, he doesn’t think the used game market is as detrimental to sales of new games as the publishers think. “The vast majority of used games are not traded in until the original new game purchaser has finished playing, typically well beyond the window for a full retail priced new game sale. Thus, while there may be some limited substitution of used game purchases when GameStop employees ‘push’ used merchandise upon consumers lined up to buy new games, the vast majority of used game purchases occur more than two months after a new game is released. … To the extent that there is a substitution effect, we estimate that fewer than 5% of new game sales are impacted.”

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Nintendo Power presents Kingdom Hearts for Nintendo DS

Kingdom Hearts for Nintendo DS

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On Realism and Virtual Murder

Gamasutra has an interesting article about how the push toward realistic graphics and extremely lifelike characters in modern games is making the term “murder simulator” — once laughed off for referring to pixelated dying Nazis — a concept to take more seriously. The author is careful to simply explore the issue, and not come to a specific conclusion; he doesn’t say that we should or shouldn’t prevent it from happening, only that it’s worth consideration. (One section is even titled “Forget the kids,” saying that decisions for what children play fall under parental responsibility.) Quoting: “We should start rethinking these issues now before we all slide down the slope together and can’t pull ourselves back up again. Or, even worse, before governments step in and dictate what can and can’t be depicted or simulated in video games via legislation. … Obviously, what makes an acceptable game play experience for each player is a personal choice that should be judged on a person-by-person basis (or on a parent to child basis), and I believe it should stay that way. As for me, I’m already drawing the line at BioShock — I can barely stomach the game as it is. Sure, I could play it more and desensitize myself, but I don’t want to. And that’s just me. It’s up to you and a million other adult gamers to decide what’s best for yourselves and to draw the line on virtual violence where you feel most comfortable.”

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