WipEout HD Infiltrated with In-Game Dynamic Video Ads

If you’ve ever played WipEout HD on PS3 and thought, “You know, this game could use some ads,” well now you’ve got them!

Comments: 0 comments so far
Filed under: DS, PC, PS2, PS3, PSP, Wii, Xbox 360

Fujitsu’s new gaming rig gets a teaser site, and a name: CELSIUS ULTRA

Fujitsu managed to pique our interest in its forthcoming gaming desktop with the promises of some “German ultra clocking,” and it now looks to have fully revved up the hype engine, with it launching a new teaser site for the rig, and revealing its name: the CELSIUS ULTRA — because nothing says fast like all caps. Unfortunately, there’s still no word about any little details like specs, a price or a release date, but the teaser trailer we saw before has now received a suitably dramatic soundtrack, and Fujitsu says the desktop should be showing itself at the now-happening KnastLAN LAN party in Landshut, Germany. As far as we can tell, however, no pictures of the rig have surfaced just yet.

[Thanks, Maik]

Filed under: ,

Fujitsu’s new gaming rig gets a teaser site, and a name: CELSIUS ULTRA originally appeared on Engadget on Mon, 03 Aug 2009 12:02:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

Comments: 0 comments so far
Filed under: DS, PC, PS2, PS3, PSP, Wii, Xbox 360

Turning Classic Literary Works Into Games

Adventure Classic Gaming is running an interview with Chris Tolworthy, an indie game designer who is working on a project to make video games out of various literary classics. His decision to develop these kinds of games was sparked by a desire to reach out to gamers who want more “serious” subject matter, as well as finding an audience among people you would find in a book store, rather than a game store. Tolworthy has already released one game, an adaptation of Les Misérables, and has almost finished Dante’s Divine Comedy. After that is done, he’ll move on to other works, including Theogeny, by Hesiod, and Shakespeare’s Julius Caesar, aiming for two or three releases a year. He said, “I try to keep as close as possible to the original text. When I create a game I simply go through the book and adapt it chapter by chapter. As far as possible all my puzzles are based on ideas in the original book. So my Dante’s Inferno is a lot closer to the book than EA Games’ Dante’s Inferno that changes Dante into a warrior with a giant scythe! Although I stick closely to the story, I would find it boring to only give the straight text, so my games always give a different twist. For example, I show Les Miserables from the point of view of a minor character who dies early on. In my Divine Comedy I show other points of view as well as Dante’s, and they don’t see things the same way. Really, what I’m doing is what theater directors do when they put a Shakespeare play into a modern setting. It’s the exact same story, but presented in a new way.”

Read more of this story at Slashdot.


Comments: 0 comments so far
Filed under: DS, PC, PS2, PS3, PSP, Wii, Xbox 360

Facebook Connect Photo Integration with Nintendo DSi Launches Today

Upload Photos to Facebook

Comments: 0 comments so far
Filed under: DS, Wii

Gridiron Action, Art Style Antics, Robot Battles and Seductive Bets

Four Games Announced.

Comments: 0 comments so far
Filed under: DS, Wii

Carmack & Mustaine Talk Doom Resurrection For the iPhone

themacgamer writes “Luis Sosa had a chance to sit down with John Carmack and Tom Mustaine of id Software and discuss Doom Resurrection for the iPhone: ‘At the start we thought it was just a touch screen, so you’d tap to shoot the monsters, but it was never fun; it felt too clinical. It didn’t feel like you were swinging your heavy gun around to bring down the monster before he chews off your head,’ said Carmack. Mustaine added, ‘[The shooting mechanic] was definitely a trial-and-error thing. You said the word “distilled,” and that’s definitely a word we’ve been using. We really wanted to distill the visceral Doom experience into the iPhone.’ He also said, ‘… we have P2P co-op play that’s not in the shipping version, but will come later. We didn’t expect the 3.0 OS out so quickly! Two players join together, they see each other’s cursors, and they either compete or co-op for a score. We’re hoping to patch it in down the road. We’re also looking at additional levels and potentially some stat-tracking stuff as well.’”

Read more of this story at Slashdot.


Comments: 0 comments so far
Filed under: DS, PC, PS2, PS3, PSP, Wii, Xbox 360

The Ethics of Selling GPLed Software For the iPhone

SeanCier writes “We’re a small (two-person) iPhone app developer whose first game has recently been released in the App store. In the process, we’ve inadvertently stepped in it, bringing up a question of the GPL and free software ethics that I’m hoping the Slashdot community can help us clear up, one way or the other. XPilot, a unique and groundbreaking UNIX-based game from the early/mid nineties, was a classic in its day, but was forgotten and has been dead for years, both in terms of use and development. My college roommate and I were addicted to it at the time, even running game servers and publishing custom maps. As it’s fully open source (GPLv2), and the iPhone has well over twice the graphics power of the SGI workstations we’d used in college, we decided it was a moral imperative to port it to our cellphones. In the process, we hoped, we could breathe life back into this forgotten classic (not to mention turning a years-old joke into reality). We did so, and the result was more playable than we’d hoped, despite the physical limitations of the phone. We priced it at $2.99 on the App store (we don’t expect it to become the Next Big Thing, but hoped to recoup our costs — such as server charges and Apple’s annual $99 developer fee), released the source on our web page, then enthusiastically tracked down every member of the original community we could find to let them know of the hoped-for renaissance. Which is where things got muddy. After it hit the App store, one of the original developers of XPilot told us he feels adamantly that we’re betraying the spirit of the GPL by charging for it.” Read on for the rest of Sean’s question.

Read more of this story at Slashdot.


Comments: 0 comments so far
Filed under: DS, PC, PS2, PS3, PSP, Wii, Xbox 360

iJoyPad demoed on iPhone 3GS, full screen PSX games looking rather sweet

The iJoyPad has been floating around for a bit now, but we’ve never seen a full demo of the add-on gamepad. Well, it’s back in a video demoing its performance on an iPhone 3GS, using the psx4iphone emulator in full screen glory. The demo shows off Wipeout XL and Ridge Racer performing quite quickly and smoothly, and the iJoyPad itself seems totally functional — and while it’s a tiny bit clunky looking as far as we’re concerned, we’d still like to swipe one for ourselves. Hit the read link for the video.

Filed under: ,

iJoyPad demoed on iPhone 3GS, full screen PSX games looking rather sweet originally appeared on Engadget on Sat, 01 Aug 2009 10:09:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

Comments: 0 comments so far
Filed under: DS, PC, PS2, PS3, PSP, Wii, Xbox 360

Nintendo, Sony Take Big Financial Hits

The Installer writes with news that Nintendo is seeing a significant financial downturn to match the general slowdown in the rest of the industry. “Sales of the once unstoppable Wii console have tumbled for the first time since its launch three years ago, sending the gaming giant’s quarterly profit down 61 percent.” Meanwhile, Sony is feeling the pain as well; the company sold 500,000 fewer PS3 consoles than in the previous quarter, and PSP sales saw an even bigger drop. Interestingly, Sony also revealed that the manufacturing cost of the PS3 has now dropped 70% since it was released. The drop in sales has caused the resurgence of rumors about console price cuts.

Read more of this story at Slashdot.


Comments: 0 comments so far
Filed under: DS, PC, PS2, PS3, PSP, Wii, Xbox 360
wordpress visitors