Welcome to Nazi-occupied Paris, a unique open world where you are The Saboteur. Play as Sean Devlin, a street-tough Irish
racing mechanic seeking personal redemption on a Nazi officer that has taken everything away from him. Now, it’s time for
payback—with the help of the French Resistance, British intelligence, an arsenal of weaponry, your own street smarts and
brawn, you must exact revenge on those who aimed to destroy your life. Motivated by retribution and armed with tactics of
sabotage, blow up zeppelins, derail trains, implode bridges, destroy armored tanks, and level enemy facilities in the name of vengeance. This truly is the first open-world action game set in Nazi-occupied Europe.
- 1st Ever Open-World Paris – Climb the Eiffel Tour, snipe from Notre Dame Cathedral, and brawl on the Champs d’Elysee
as you sabotage your enemies. Fight, climb, and prowl through the dark alleys, rooftops, burlesque houses, and seedy
streets of the City of Lights—the ultimate playground for The Saboteur.
- The Art of Sabotage – Being The Saboteur is all about attacking while staying unnoticed. Get your mission intel at
underground clubs and cabarets. Eliminate your adversaries with stealth attacks, disguise, distractions, and explosives.
Master a variety of weapons, automobiles, and skills to sabotage enemy operations.
- The Will to Fight – An action-packed experience and thrilling storyline are made even more engaging by an innovative
visual style, characters, and the new “Will to Fight” technology. Experience how the city reacts and changes around you
as you free it from Nazi oppression. Only you can restore hope and grandeur to Paris.
- French Resistance Strikes – Call in for support from The Underground in the form of getaway cars, weapon deliveries,
distractions, and much more!
Armed with the largest character roster ever in TEKKEN history, wireless ad-hoc battle mode, ability to trade ghost data, Robust single player game experience and character customization system, the greatest fighting game franchise soars onto the PSP® system!
- More Stages! Battle on over 18 dynamic stages!
- Extensive Character Customization! Customize your favorite
characters with every imaginable detail! Customize their hairstyles, apparel, fashion accessories, tattoos, etc.
- Robust Single player game Experience! Jump in a variety of game modes such as Time Attack, Survival Challenge, Gold Rush and Story mode to collect in-game money, customization items and character specific storyline!
- Wireless Battle! Share your game with friends to engage in multiplayer wireless ad-hoc battle
- Trade Ghost data! Trade Ghost data with your friends and engage in ghost battle challenge!
PLAY, CREATE, SHARE…Everywhere.
LittleBigPlanet’s critically acclaimed “PLAY, CREATE, SHARE” experience, makes its way to the PSP system with a completely
new Sackboy adventure. Platform through 35+ levels and collect prize bubbles, costumes, and “CREATE” materials. CREATE your
own levels and challenges with the easy to use POP-IT tool. Once complete, SHARE your creations in ad-hoc mode or post them to
the community pool in infrastructure mode.
Key Features
- Experience a completely new LBP Adventure!
- “Play” 35+ Action Packed Platforming Levels
- “Create” your own PSP creations
- “Share” your creations via both Ad-hoc and Infrastructure Mode
Ubisoft’s new exercise game comes bundled with a camera that not only tracks your movements, but also allows you to put exercise equipment into your routine.
The newer, embiggened Nintendo DSi LL (as it’s known in Tokyo Town) has been available to the kids in Japan since the beginning of the week, and Enterbrain, Inc. is reporting that Nintendo has pushed 103,524 units in its first two days. To perspectivize things, the DSi was snatched up to the tune of about 170,000 units in the same time period, while the PSPgo sold around 28,000 units. To celebrate, the kids at PC Watch have ripped one of these bad boys — and you’ll never guess what they found! (OK, maybe you will.) Check out the link below for the hardcore details — and don’t say we didn’t warn you.
Nintendo DSi LL sells 103k in two days, ripped open in two minutes originally appeared on Engadget on Tue, 24 Nov 2009 10:04:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments
Seems like we just can’t go a week without some corporate power plays or mudslinging making our pages. Back in October, Datel promised it would “remedy” the situation created by Microsoft’s forthcoming (now present) Dashboard update locking out its higher capacity memory modules. The accessory company was the first (and only) third-party supplier of memory cards for the Xbox 360, but it seems that MS took a dislike to the MicroSD-expandable Max Memory units and has since taken the unusual step of downgrading the console to being able to read only chips up to 512MB, essentially taking Datel’s 2GB+ wares out of commission. Yeah, classy. Datel’s retaliation is in the finest Anglo-Saxon legal tradition, namely to assert antitrust concerns and to claim its right to act as a competitor to Microsoft in the memory market for Redmond’s own console. It all sounds rather silly to us too, and could probably have been avoided by a rational compromise, but what’s the fun in that?
Datel sues Microsoft, wants its Xbox 360 market back originally appeared on Engadget on Tue, 24 Nov 2009 05:19:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments
Aeonite writes “The third book in a pseudo-trilogy, Writing for Video Game Genres: From FPS to RPG, offers advice from 21 experts in the field of video game writing, pulled from the ranks of the IGDA’s Game Writers Special Interest Group and wrangled together by editor Wendy Despain. It follows in the footsteps of Professional Techniques for Video Game Writing and Game Writing: Narrative Skills for Videogames, and in keeping with the trend, offers the most specific, targeted advice for how to write for an assortment of game genres.” Read below for the rest of Michael’s review.

Read more of this story at Slashdot.



Not only are we still waiting for the
TV Guide Channel that Japanese Wii users have been indulging in for the better part of two years, but now
Variety is reporting that Nintendo has teamed up with a dozen corporate partners to tease us with a Japanese pay-per-view service for the console. Premiering last Saturday, Wii no Ma (Wii’s Room) currently has 120 titles, including episodes of Sesame Street and Pocket Monsters, available for prices ranging from ¥30 - ¥500 ($.35 - $5.63). According to
Variety, titles can also be viewed on your Nintendo DSi handheld, a device known for its sonority and large, appealing display. No word yet on when we can enjoy a Stateside version, but we’ll let you know as soon as we hear something. In the meantime, there’s always
PlayOn.
Wii pay-per-view programming introduced in Japan originally appeared on Engadget on Mon, 23 Nov 2009 11:54:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments
eldavojohn writes “Eufloria is a strategy game made by independent game company Dyson. I bought it on the Steam service this weekend for $20 and was impressed that it is a visually and aurally pleasing game. It’s a real-time strategy game, but isn’t a rehashed Civilization or Age of Empires — it employs a different kind of mechanic to conquer. Like a lot of games that rely on novel game mechanics (Braid & Spore come to mind), part of the game’s experience relies on you learning as you progress through the 25 or so levels. They will definitely push you to utilize different strategies and tactics, so don’t read this review if you’re already planning to play this game, as it’ll most likely be filled with spoilers about developing a strategy. I give the game an average 6 out of 10 and would like to say that with titles like Braid and Eufloria out there, ‘independent’ no longer equates to ’sucks.’” Read on for the rest of his thoughts.

Read more of this story at Slashdot.



Thirteen Games Announced.