Need more evidence that physical media is inching towards the door? Enter this Reuters conversation with Electronic Arts CEO John Riccitiello. While the company — the largest publisher of “interactive entertainment” (AKA video games) — is hurting on sales during the awesome global recession currently underway, he thinks the future is digital. All digital. Riccitiello had this to say on the matter:
“When people think of games, they traditionally think, in the U.S., of what sells on the Xbox, the PlayStation, and the Wii, and they forget about all these online services that are out there… if you add all that stuff up, it’s almost half the industry now. It’s about 40 to 45 percent. Next year it’s likely to be the larger share of the total industry and it’ll be bigger than the console games all put together.”
He went on to say that if EA’s digital arm was a standalone company, “it would be like the darling of Wall Street.” Of course, he’s not just talking about XBLA and the App Store — this is an all-encompassing view of the digital market, including casual gaming, Facebook apps, and WoW transactions as well. It may not be the kind of all-encompassing push needed, but we are hoping this sort of noise rattles the industry enough to mobilize smarter, more centralized methods of online distribution.
EA CEO says digital gaming sales will overtake console numbers next year originally appeared on Engadget on Wed, 02 Dec 2009 17:23:00 EST. Please see our terms for use of feeds.
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An anonymous reader writes “Ben Kuchera from Ars Technica is reporting that EA/DICE has substantially changed the game model of Battlefield: Heroes, increasing the cost of weapons in Valor Points (the in-game currency that you earn by playing) to levels that even hardcore players cannot afford, and making them available in BattleFunds (the in-game currency that you buy with real money). Other consumables in the game, such as bandages to heal the players, suffered the same fate, turning the game into a subscription or pay-to-play model if players want to remain competitive. This goes against the creators’ earlier stated objectives of not providing combat advantage to paying customers. Ben Cousins, from EA/DICE, argued, ‘We also frankly wanted to make buying Battlefunds more appealing. We have wages to pay here in the Heroes team and in order to keep a team large enough to make new free content like maps and other game features we need to increase the amount of BF that people buy. Battlefield Heroes is a business at the end of the day and for a company like EA who recently laid off 16% of their workforce, we need to keep an eye on the accounts and make sure we are doing our bit for the company.’ The official forums discussion thread is full of angry responses from upset users, who feel this change is a betrayal of the original stated objectives of the game.”

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eldavojohn writes “Early last month a visually impaired gamer sued Sony under the Americans with Disabilities Act (and if you think that people with disabilities don’t play games, think again). The AbleGamers Foundation has decided to step forward and provide a rating system for games that blends together a number of factors to determine a score with regard to accessibility. Visual, hearing, motion, closed captioning, speed settings, difficulty settings and even colorblindness options are all taken into account when compiling these scores and reviewing these games.”

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coondoggie writes “Soldiers may go into battle better prepared to handle equipment and with a greater knowledge of their surroundings after an intellectual property licensing deal Monday between Microsoft and Lockheed Martin that will deepen the defense giant’s access to visual simulation technology. The intellectual property agreement between the two focuses on Microsoft ESP, a games-based visual simulation software platform for the PC.”

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Two Epic Adventures of Conquest, Destiny, and Vengeance, God of War and God of War II, return for the first time on BluRay Disc! In God of War: Collection, players will experience the dark world of Ancient Greece through Kratos, a brutal warrior determined to murder the God of War and alter what no mortal has ever changed… fate itself.
Features
• God of War I and II on one Blu-ray disc
• Remastered at a resolution of 720p
• Anti-aliased graphics for 60 frames per second gameplay
• Full PlayStation®Network (PSN) Trophies Support for each Title
She’s blue, kicks butt and has no interest in materialistic possessions. Sounds like our kind of alien.
Faithbleed writes “IW’s Robert Bowling reports on his twitter account that Infinity Ward is giving 2,500 Modern Warfare 2 cheaters the boot. The news comes as the war between IW and MW2’s fans rages over the decision to go with IWnet hosting instead of dedicated servers. Unhappy players were quick to come up with hacks that would allow their own servers and various other changes.” Despite the dedicated-server complaints, Modern Warfare 2 has sold ridiculously well.

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mark.leaman writes “BoingBoing has a recent post regarding Games Workshop’s aggressive posturing against fan sites featuring derivative work of their game products. ‘Game publisher and miniature manufacturer Games Workshop just sent a cease and desist letter to boardgamegeek.com, telling them to remove all fan-made players’ aids. This includes scenarios, rules summaries, inventory manifests, scans to help replace worn pieces — many of these created for long out of print, well-loved games…’ As a lifelong hobby gamer of table, board, card and miniature games, I view this as pure heresy. It made me reject the idea of buying any Games Workshop (read Warhammer) products for my son this Christmas. Their fate was sealed, in terms of my wallet, after I Googled their shenanigans. In 2007 they forbid Warhammer fan films, this year they shut down Vassal Modules, and a while back they went after retailers as well. What ever happened to fair use?”

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An anonymous reader writes “Nintendo is investigating potential copyright infringement by Nokia during some video demos of their N900 phone, which can be seen emulating Nintendo games. Nintendo spokesman Robert Saunders says: ‘We take rigorous steps to protect our IP and our legal team will examine this to determine if any infringement has taken place.’ In the video, Nokia says, ‘Most publishers allow individual title usage, provided that the user is in possession of the original title.’”

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