Published by
kdawson on
Jan 29, 2010
andylim writes “recombu.com is running an interesting piece about how Apple has created a ‘Jumanji (board game) platform.’ The 9.7-inch multi-touch screen is perfect for playing board games at home, and you could use Wi-Fi or 3G to play against other people when you’re on your own. What would be really interesting is if you could pair the iPad with iPhones, ‘Imagine a Scrabble iPad game that used iPhones as letter holders. You could hold up your iPhone so that no one else could see your letters and when you were ready to make a word on the Scrabble iPad board, you could slide them on to the board by flicking the word tiles off your iPhone.’ Now that would be cool.”

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Published by
timothy on
Jan 28, 2010
Andreas(R) writes “The Freeciv.net crew has benchmarked their web client, which is a rich web application using the HTML5 canvas element. This shows how fast Firefox, Google Chrome, Safari and Internet Explorer perform using the latest HTML5 web standards.”

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itwbennett writes “On Friday, George Hotz, best known for cracking Apple’s iPhone, said he had managed to hack the PlayStation 3 after five weeks of work with ‘very simple hardware cleverly applied, and some not so simple software.’ Days later, he has now released the exploit, saying in a blog post that he wanted to see what others could do with it. ‘Hopefully, this will ignite the PS3 scene, and you will organize and figure out how to use this to do practical things, like the iPhone when jailbreaks were first released,’ he wrote. ‘I have a life to get back to and can’t keep working on this all day and night.’”
Reader MBCook points out an article written by Nate Lawson “explaining how the hack bypasses the hypervisor to gain unrestricted access to memory. It seems the trick is to use a pulse to glitch the hypervisor while it’s unmapping memory, leaving a favorable page table entry.”

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Following up on our discussion yesterday of annoying game distribution platforms, Ubisoft has announced the details of their Online Services Platform, which they will use to distribute and administer future PC game releases. The platform will require internet access in order to play installed games, saved games will be stored remotely, and the game you’re playing will even pause and try to reconnect if your connection is lost during play. Quoting Rock, Paper, Shotgun:
“This seems like such a bizarre, bewildering backward step. Of course we haven’t experienced it yet, but based on Ubi’s own description of the system so many concerns arise. Yes, certainly, most people have the internet all the time on their PCs. But not all people. So already a percentage of the audience is lost. Then comes those who own gaming laptops, who now will not be able to play games on trains, buses, in the park, or anywhere they may not be able to find a WiFi connection (something that’s rarely free in the UK, of course – fancy paying the £10/hour in the airport to play your Ubisoft game?). Then there’s the day your internet is down, and the engineers can’t come out to fix it until tomorrow. No game for you. Or any of the dozens of other situations when the internet is not available to a player. But further, there are people who do not wish to let a publisher know their private gaming habits. People who do not wish to report in to a company they’ve no affiliation with, nor accountability to, whenever they play a game they’ve legally bought. People who don’t want their save data stored remotely. This new system renders all customers beholden to Ubisoft in perpetuity whenever they buy their games.”

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An anonymous reader tips news that a lawyer in Pennsylvania has filed a class-action lawsuit against Microsoft, alleging that the company’s handling of Xbox Live transactions is, in some cases, fraudulent.
“Samuel Lassoff, of Horsham, PA, said an invoice he received earlier this month from Microsoft included charges for purchases he couldn’t complete due to a balky download system — and he claimed it wasn’t an accident. Microsoft ‘engaged in a scheme to unjustly enrich itself through their fraudulent handling’ of his account, Lassoff charged in papers filed earlier this week in US District Court for Eastern Pennsylvania. … ‘Microsoft breached that contract by collecting revenues for digital goods and services which were not provided,’ Lassoff said in his lawsuit.”

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The Escapist’s Shamus Young recently posted an article complaining about the proliferation of distribution platforms and social networks for video games. None of the companies who make these are “quite sure how games will be sold and played ten years from now,” he writes, “but they all know they want to be the ones running the community or selling the titles.” Young continues,
“Remember how these systems usually work: The program sets itself up to run when Windows starts, and it must be running if you want to play the game. If you follow this scheme to its logical conclusion, you’ll see that the system tray of every gaming PC would eventually end up clogged with loaders, patchers, helpers, and monitors. Every publisher would have a program for serving up content, connecting players, managing digital licenses, performing patches, and (most importantly) selling stuff. Some people don’t mind having ‘just one more’ program running in the background. But what happens when you have programs from Valve, Stardock, Activision, 2k Games, Take-Two, Codemasters, Microsoft, Eidos, and Ubisoft? Sure, you could disable them. But then when you fire the thing up to play a game, it will want to spend fifteen minutes patching itself and the game before it will let you in. And imagine how fun it would be juggling accounts for all of them.”

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Published by
kdawson on
Jan 26, 2010
Trepidity writes “In a case that has been winding its way through the courts for a while now, a Wisconsin prison banned inmates from playing Dungeons & Dragons, using the justification that ‘one player is denoted the Dungeon Master… [who] is tasked with giving directions to other players… [which] mimics the organization of a gang.’ The prison also cited some sparse evidence that a handful of non-inmate D&D players once committed some crimes that allegedly were related to their D&D playing. On Monday the 7th Circuit Court of Appeals upheld the regulation (PDF) against challenges from inmates. The court appeared skeptical of the ban, sarcastically referring to it as the ‘war on D&D,’ but upheld it nonetheless as having a ‘rational basis.’ Law professor Ilya Somin suggests that the court may have had no choice, given how deferential rational-basis review usually is.”

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Ten Ton Hammer has posted the transcript from an interview with Dr. Hilarie Cash, co-founder of the “reSTART Internet Addiction Recovery Program,” a relatively new clinic that deals with adults who feel that they are addicted to video games. The interview contains some.. interesting nuggets of wisdom. If you want to avoid addiction, you’d better spend less than two hours per day on online entertainment! The good news is that she doesn’t recommend beating people.
“When people come, they come for 45 days. It is only for adults; patients must be 18 or older. When they first come, they come for a minimum 2 days to be interviewed and to interview us, because we don’t want anyone there who doesn’t want to be there. So if they decide they want to be there then they stay for 45 days or longer if they choose. During that time they don’t have access to the internet. The idea is that it takes at least 30 days for the brain to make some adjustments it needs to make to get over this addiction, so the brain can begin to rewire back to normal. During that time we are helping them look at why they got addicted, what motivated their addiction and we’re assessing to see what skills they are lacking so they can be successful in their adult lives. We try to make a good start at helping to build those skills.”

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According to a report from Japanese publication Nikkei Net, Nintendo’s New Super Mario Bros. Wii has now sold 10 million copies worldwide. The game needed only 45 days to pass the already impressive sales numbers of Super Mario Galaxy. Quoting Gamasutra:
“NSMB Wii has sold 3 million units in Japan, where it launched on December 3; 3 million copies in Europe, where it launched November 20, and 4.5 million units in North America, where it launched November 15. Super Mario Galaxy has sold 4.1 million units in North America since 2007. The game’s design hearkens back to the two-dimensional, side-scrolling style of earlier Mario titles … The numbers would seem to suggest that these traits successfully generated more mass appeal for NSMB Wii than for the three-dimensional and far less familiar Super Mario Galaxy, which sent the plumber navigating more innovative spherical space environments.”

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