AU Internet Censorship Spells Bad News For Gamers

eldavojohn writes “Kotaku is running an investigative piece examining what internet censorship means for games in Australia. Australia has some of the most draconian video game attitudes in the world, and the phrase ‘refused classification’ should strike fear in game developers and publishers looking to market games there. Internet censorship may expand this phrase to mean that anybody hosting anything about the game may suffer censorship in AU. Kotaku notes, ‘This means that if a game is refused classification (RC) in Australia — like, say, NFL Blitz, or Getting Up — content related to these games would be added to the ISP filter. [This would bring up] a range of questions, foremost of those being: what happens when an otherwise harmless website … hosts material from those games (screenshots, trailers, etc) that is totally fine in the US or Japan or Europe, but that has been refused classification in Australia?’ Kotaku received a comment from the Australian Department of Broadband Communication promising that the whole website won’t be blocked, just the material related to the game (videos, images, etc). Imagine maintaining that blacklist!”

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Filed under: Australia, DS, PC, PS2, PS3, PSP, Wii, Xbox 360

The Grown-Up Video Game

Phaethon360 writes “Now, more than ever, we’re seeing many Mature ratings (M+, 17+, 18) being distributed by various national media regulators. But that isn’t the only indicator for a game’s intended audience. It doesn’t take a thousand swear words, scantily clad women or gratuitous violence to differentiate a ten-year-old’s game from a twenty-year-old’s. The spectrum of human emotions encompasses a wider palette than just revenge, fear, and loss, but the games that shy away from these are frequently mistaken as being for a younger audience. From the article: ‘The human experience is one that is made up of great hardship, pain, loss, death, and a multitude of experiences seemingly designed to destroy a person. However, that same experience is also filled with joy, love, laughter, family and friends. … These so-called “grown-up” games need not be relegated to the category of niche gaming. In fact, at times we find that these video games are capable of reaching mass popularity among the gaming community. It is here that we find one of our generation’s outlets for the expression of conflict.’”

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Filed under: DS, Games, PC, PS2, PS3, PSP, Wii, Xbox 360

Patent Markings May Spell Trouble For Activision

eldavojohn writes “If you pick up your copy of Guitar Hero and read the literature, you’ll notice it says ‘patent pending’ and cites a number of patents. A group alleges no such patent pends nor are some of the patents applicable. If a judge finds Activision guilty of misleading the public in this manner, they could become liable for up to $500 per product sold under false patent marking. The patents in question seem to be legitimately Guitar Hero-oriented, and little is to be found about the mysterious group. The final piece of the puzzle puts the filing in Texas Northern District Court, which might be close enough to Texas Eastern District Court to write this off as a new kind of ‘false patent marking troll’ targeting big fish with deep coffers.”

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Filed under: DS, PC, PS2, PS3, PSP, Wii, Xbox 360, patents

An Early Look At Halo: Reach

KatanAlpha writes “Based on all the information coming out about Halo: Reach, it seems that Bungie’s basic philosophy has been: ‘The sequels to the first Halo sucked. Let’s fix that.’ We’ve already seen a little bit of this with Halo: ODST, wherein Bungie returned to some of the core elements of Halo gameplay and ditched many of the changes introduced in Halo 2 and 3. Reach seems to continue this idea while trying to invigorate the franchise by introducing greatly improved graphics and additional gameplay mechanics.”

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Filed under: DS, PC, PS2, PS3, PSP, Wii, Xbox, Xbox 360

Real-Time, Movie-Quality CGI For Games

An anonymous reader writes “An Intel-owned development team can now render CGI-quality graphics in real time. ‘Their video clips show artists pulling together 3D elements like a jigsaw puzzle (see for example this video starting at about 3:38), making movie-level CG look as easy as following a recipe.’ They hope that the simplicity of ‘Project Offset’ could ultimately give them the edge in the race to produce real-time graphics engines for games.”

Read more of this story at Slashdot.


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Filed under: DS, Graphics, PC, PS2, PS3, PSP, Wii, Xbox 360

Army of Two™:The 40th Day

A carefully orchestrated series of mysterious catastrophes is dragging Shanghai, China to the brink of ruin, and now the Army of Two must fight their way through ravaged city districts as they try to beat the odds and uncover the secret of the 40th Day.

Army of Two: The 40th Day has been built from the ground up with a focus on an incredible cooperative experience. The result is a bigger, better, more organic and immersive co-op experience that lets you put your best two-man tactics to use whenever and wherever you want.

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Filed under: PS2, PS3, PSP

Army of Two™:The 40th Day

A carefully orchestrated series of mysterious catastrophes is dragging Shanghai, China to the brink of ruin, and now the Army of Two must fight their way through ravaged city districts as they try to beat the odds and uncover the secret of the 40th Day.

Army of Two: The 40th Day has been built from the ground up with a focus on an incredible cooperative experience. The result is a bigger, better, more organic and immersive co-op experience that lets you put your best two-man tactics to use whenever and wherever you want.

Comments: 0 comments so far
Filed under: PS2, PS3, PSP

Army of Two™:The 40th Day

A carefully orchestrated series of mysterious catastrophes is dragging Shanghai, China to the brink of ruin, and now the Army of Two must fight their way through ravaged city districts as they try to beat the odds and uncover the secret of the 40th Day.

Army of Two: The 40th Day has been built from the ground up with a focus on an incredible cooperative experience. The result is a bigger, better, more organic and immersive co-op experience that lets you put your best two-man tactics to use whenever and wherever you want.

Comments: 0 comments so far
Filed under: PS2, PS3, PSP

Army of Two™:The 40th Day

A carefully orchestrated series of mysterious catastrophes is dragging Shanghai, China to the brink of ruin, and now the Army of Two must fight their way through ravaged city districts as they try to beat the odds and uncover the secret of the 40th Day.

Army of Two: The 40th Day has been built from the ground up with a focus on an incredible cooperative experience. The result is a bigger, better, more organic and immersive co-op experience that lets you put your best two-man tactics to use whenever and wherever you want.

Comments: 0 comments so far
Filed under: PS2, PS3, PSP

Army of Two™:The 40th Day

A carefully orchestrated series of mysterious catastrophes is dragging Shanghai, China to the brink of ruin, and now the Army of Two must fight their way through ravaged city districts as they try to beat the odds and uncover the secret of the 40th Day.

Army of Two: The 40th Day has been built from the ground up with a focus on an incredible cooperative experience. The result is a bigger, better, more organic and immersive co-op experience that lets you put your best two-man tactics to use whenever and wherever you want.

Comments: 0 comments so far
Filed under: PS2, PS3, PSP
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