chajath writes with this excerpt from a South Korean newspaper about the lives of professional StarCraft players:
“Prospective gamers take tests based on the skills they have picked up in PC rooms, and passing scores allow them entry into ‘clans,’ or guilds. Those who aspire to become pro gamers pay move-in fees and go to live at group dormitories, where they practice playing games all day long. Following a ‘courage match’ for semi-pro certification, the hopefuls must take a test to become apprentices in a pro-gaming group. … ‘The standard in pro gaming groups is for people to live together 24 hours a day, 365 days a year, with no traveling to or from work, and for those ranked Group 2 or lower, their entire daily routine consists of eating, cleaning, laundry, and games,’ said Kim Jeong-geun. ‘Because of this structure of bringing in young people, developing them, and then replacing them when their lifespan is spent and they have been squeezed dry, it has earned the name of “the chicken coop.”‘”


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Check out what’s new on Nintendo Week!
drew30319 writes “Game developers’ website Gamasutra discusses a video game design contest with socially redeeming qualities — is this a productive role video games can play? Quoting: ‘A unique game design competition aimed at teen violence prevention has announced its winners, revealing that Grace’s Diary is taking home the top prize. The annual contest is sponsored by Jennifer Ann’s Group, a non-profit organization focused on teen violence education and prevention since its founding in 2006. The “Life. Love. Game Design Contest” challenges entrants to design a game about the issue — without using violence itself.’ The winning games are available to play online now.”


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An anonymous reader writes “After announcing plans to go open source due to the success of the Humble Indie Bundle, developer Cryptic Sea has released the source code of 2-D platformer Gish under the GPLv2. There’s a mirror on github.”


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almehdaaol writes “New military recruits are coming in physically heavier and out of shape, so the US Navy has decided to take an interesting course of action by creating a new training regimen inspired by the fitness-centric Wii Fit and Dance Dance Revolution.”
This comes alongside a report confirming some of the BS we told our parents when we were growing up: “Bavelier said playing the kill-or-be-killed games can improve peripheral vision and the ability to see objects at dusk, and the games can even be used to treat amblyopia, or lazy eye, a disorder characterized by indistinct vision in one eye. She said she believes the games can improve math performance and other brain tasks.”


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looseBits writes “I have a friend whose 14-year-old son spends all his time gaming, like any normal teenager. However, my friend would like to find a more productive interest for him and asked me how to get him into coding. When I started coding, it was on the Apple II, and one could quickly write code that was almost as interesting as commercially available software. Now, times have changed and it would probably take years of study if starting from scratch to write something anyone would find mildly interesting. Does anyone have experience in getting their children into programming? How did you keep them interested if the only thing they can do after a week is make the computer count to 10 and dump it on the screen?”


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Published by
timothy on
May 28, 2010
Xistic writes with news that the XB in XBMC won’t mean Xbox any more. Quoting the project’s own website: “The last official release for the XBOX by the XBMC team was Atlantis, over 18 months ago. Since then, one brave soul (Arnova) has been merging code from the main codebase into the XBOX branch in our repository. Because there were many users out there that took advantage of these updates, we had no problem with this. But times have changed. The XBOX has hard limits for what it can handle. Some users are satisfied with these limits, and we encourage them to use XBMC there if they are happy. But it is a popular misconception that official XBOX development is still taking place by the team, so we have decided to set it free. We have enough on our plates already, and worrying about a deprecated platform just increases our workload. A few days ago the XBOX branch was finally removed from our subversion repository.”


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sbrubblesman writes “The Tetris Company, LLC has notified Google to remove all Tetris clones from Android Market. I am one of the developers of FallingBlocks, a game with the same gameplay concepts as Tetris. I have received an email warning that my game was suspended from Android Market due to a violation of the Developer Content Policy. When I received the email, I already imagined that it had something to do with it being a Tetris clone, but besides having the same gameplay as Tetris, which I believe cannot be copyrighted, the game uses its own name, graphics and sounds. There’s no reference to ‘Tetris’ in our game. I have emailed Google asking what is the reason for the application removal. Google promptly answered that The Tetris Company, LLC notified them under the DMCA (PDF) to remove various Tetris clones from Android Market. My app was removed together with 35 other Tetris clones. I checked online at various sources, and all of them say that there’s no copyright on gameplay. There could be some sort of patent. But even if they had one, it would last 20 years, so it would have been over in 2005. It’s a shame that The Tetris Company, LLC uses its power to stop developers from creating good and free games for Android users. Without resources for a legal fight, our application and many others will cease to exist, even knowing that they are legit. Users will be forced to buy the paid, official version, which is worse than many of the ones available for free on the market. Users from other countries, such as Brazil in my case, won’t even be able to play the official Tetris, since Google Checkout doesn’t exist in Brazil; you can’t buy paid applications from Android Market in these countries.”


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Stoobalou writes “Blizzard co-founder Frank Pearce reckons that fighting piracy with DRM is a losing battle. His company — which is responsible for one of the biggest video games of all time, the addictive online fantasy role player World of Warcraft — is to release StarCraft 2 on July 27, and Pearce has told Videogamer that the title won’t be hobbled with the kind of crazy copy protection schemes that have made Ubisoft very unpopular in gaming circles of late. StarCraft 2 will require a single online activation using the company’s Battle.net servers, after which players will be allowed to play the single-player game to their hearts’ content, without being forced to have a persistent Internet connection.”


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