Microsoft Rumored To Buy Second Life

Jamie noticed a rumor making the rounds: Microsoft buying Second Life. Nobody is confirming or denying anything, much less announcing anything sounding like a price. Or a reason why this makes any sense to anyone.

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Filed under: DS, Microsoft, PC, PS2, PS3, PSP, Wii, Xbox 360

Nintendo 3DS To Be Released In February/March

angry tapir writes “Nintendo’s 3DS, the first portable game device with 3D graphic technology, will go on sale in Japan on Feb. 26 next year. The 3DS will cost ¥25,000 (US$298), Satoru Iwata, Nintendo’s president, told a packed news conference in Chiba, Japan. It will launch in Europe, Australia and the US in March.”
Nintendo also detailed a number of games that will launch at or near the same time, and they said the online shop would get some improvements

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Game Reviewers Face Odd Bribery From Publishers

eldavojohn writes “You might be used to the idea that game reviewers receive games free and ahead of time, but Ars opens up a darker side to the mystery box. Like a $200 check from Dante’s Inferno, reading, ‘by cashing this check you succumb to avarice by hoarding filthy lucre, but by not cashing it, you waste it, and thereby surrender to prodigality.’ Or how about a huge-ass sword from Darksiders. Or brass knuckles (illegal in some states) from the makers of Mafia II. Or rancid, rotting meat mixed with spent shell casings, teeth, broken glasses and dog tags from Bulletstorm. NCSoft gave out flight suits and trips to weightlessness. Nintendo apparently likes to send all manner of food, including elaborate cakes shaped as their consoles and games. Squeeballs sent a crate of stuffed animals. iPods from Activision and Zunes from Microsoft seem to be pretty tame bait for reviewers … but there’s one reason why this continues to happen: more news-starved review sites and blogs report on the extras and the publisher’s game gets spread around just a wee bit more. Even if it is as freakish as bracelets from an insane asylum spattered with blood.” I think we must be doing it wrong around here… we usually can’t even get games before the release date, much less get free rotting meat.

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Browser-Based Deep Space Nine MMO Coming In 2011

A publisher based in Germany has announced Star Trek: Infinite Space, a browser MMO based on Star Trek: Deep Space Nine. The game will be free-to-play, and it’s planned for sometime in 2011. “Gameforge also contracted Michael Okuda, who served as scenic art supervisor for every live-action Star Trek series except for the original program, as a consultant. His wife Denise Okuda, who was a video supervisor and scenic artist for several of the sci-fi series’ films and shows, will serve as a consultant, too.”

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Filed under: DS, PC, PS2, PS3, PSP, Wii, Xbox 360, scifi

Destroy Entire Websites With Asteroids Bookmarklet

An anonymous reader writes “Have you ever visited a website and been so frustrated by the content, layout, or adverts that you’d love to destroy it? Well, now you can. If you head on over to the erkie GitHub page there’s a JavaScript bookmarklet you can drag and add to your bookmarks toolbar. Then just visit any website and click the bookmarklet. An Asteroids-style ship should appear that you can move around with the arrow keys. Press space and it will start firing bullets which destroy page content.”

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Sony Lawsuits Target PS3 Jailbreak Authors

StikyPad writes “PS3News is reporting that Sony’s latest legal salvo is targeting the creators of PS JailBreak, PSFreedom and PSGroove-related PS3 hacks, citing numerous court documents for those interested. From one of the documents: ‘Having considered the Motion for Expedited Discovery of Plaintiff Sony Computer Entertainment America LLC (oeSCEA) [...] the Court hereby grants SCEA’s Motion. IT IS HEREBY ORDERED that [...] SCEA has leave to serve similarly targeted subpoenas or deposition notices to any other third party who SCEA learns may be involved in the distribution or sale of the oePS Jailbreak software, known as, for example, “PSGroove,” “OpenPSJailbreak,” and “PSFreedom,” or who may have knowledge of the distribution or sale of this software.’”

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Minecraft Enterprise and 16-Bit ALU

tekgoblin writes “Joshua Walker spent the last few months creating a masterpiece. He created the Starship Enterprise 1701-D from Star Trek: The Next Generation in Minecraft using just blocks. He recorded a short video of him explaining how he did it and even gave us a sneak peek at the partially completed ship.” He also posted on the Penny-Arcade forums about how he did it. If you aren’t impressed by that, perhaps you should check out a 16-Bit ALU also implemented in Minecraft which totally reminded me of one of my favorite XKCD comics.

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Building the LEGO MMO

Gamasutra has a lengthy interview with NetDevil’s Ryan Seabury, creative director for LEGO Universe, which is due to launch next month. He talks about some of the difficulties in graphically optimizing a game with so many discrete, interactive objects, and mentions that they’ll be keeping an eye out for inappropriate contructs to avoid problems similar to those that cropped up with Spore. “One thing we can say is when you build models you have your own property, and you can share that if you want to. If you share something publicly, it will be monitored by a human before it’s seen by other people.” Seabury also explains their desire to keep the game simple, using players’ creativity as a driving force, as well as NetDevil’s decision to stay away from a micro-transaction business model.

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Visit the Official Website for Professor Layton and the Unwound Future

Professor Layton and the Unwound Future

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Lawn Darts for the Living Room, High-Energy Puzzles and RPG Fun Await You

Four Games Announced.

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