Tony Hawk’s Pro Skater HD soundtrack listing detailed

Activision has said on numerous occasions that the upcoming HD revamp of Tony Hawk’s Pro Skater wouldn’t be able to feature the original soundtrack due to licensing issues. About half of the songs of the original have been retained for the upcoming PSN/XBLA game, with the other half featuring brand new songs.

Activision revealed the entire 16 song set list to Sound and Vision, where lead designer Patrick Dwyer talked about the difficulties of finding appropriate new selections. “There are some songs that have an awesome intro and an awesome chorus, but the verse is really slow. Those don’t work for this game,” he said. “We wanted songs that sounded like they could have been in the old game, but had come out after that game released.”

Returning from the original games:

  • Bring the Noise - Anthrax featuring Chuck D
  • Superman - Goldfinger
  • When Worlds Collide - Powerman 5000
  • Heavy Metal Winner - Consumed
  • May 16 - Lagwagon
  • No Cigar - Millencolin
  • You - Bad Religion

New songs:

  • The Bomb - Pigeon John
  • We the People - Lateef the Truthspeaker
  • Marathon Mansion! - Pegasuses-XL
  • Teenage Blood - Apex Manor
  • Please Ask for Help - Telekinesis
  • Flyentology (Cassettes Won’t Listen Remix) - El-P featuring Trent Reznor
  • USA - Middle Class Rut
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Shadow of the Colossus movie gets Chronicle director

It’s been a long time since we’ve heard from Sony about their plans to adapt Shadow of the Colossus into a film. However, the project is apparently still alive. According to a new report, Josh Trank, director of the recent Chronicle has been signed to lead the project.

According to Deadline (via Joystiq), Trank has been a fan of the classic PS2 game and “sought out the job.” The studio is currently interviewing writers for the treatment, suggesting the movie’s original script by Justin Marks (Street Fighter: The Legend of Chun-Li) is no longer in consideration.

The long-stalled project may not make it into theaters any time soon, however. In addition this film, Trank is apparently also attached to three other movies: Fantastic Four, Venom, and Red Star. Of course, Team Ico fans are no strangers to waiting–so it’s unlikely they’ll mind.

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You Don’t Know Jack coming to Facebook

You Don’t Know Jack popularized the trivia video game when it debuted in 1995. The series laid dormant for a while, until last year’s revival. Gamers learned that although we might not know Jack, we’d like to get to know him better.

If you don’t feel like spending money to buy a boxed version of his game, there’s a new free way to get your trivia kick. Jellyvision plans on launching a new version of You Don’t Know Jack on Facebook.

The app is currently in beta, but you can request an invite here. “It’s You Don’t Know Jack, but played asychronously against Facebook friends,” reports Joystiq’s Ben Gilbert, who received access to the game.

Of course, although the game is free-to-play, the experience will be monetized. Competing will help you earn virtual currency to unlock episodes, but we’re certain there will be ways of spending Facebook credits for instant gratification. “You’ll compete against other Facebook gamers for cash, and will receive bonus cash if you answer questions correctly before your opponents. On the other hand, answering a question wrong drains your virtual bank account. At the end of a game, the money you’ve earned will help you increase your in-game level, which also helps you earn free episodes,” Games.com reports.

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XCOM: Enemy Unknown preview

Firaxis has a daunting challenge to overcome with XCOM: Enemy Unknown. As a true successor to the beloved strategy classic, it has to sate the expectations of those that played the 1993 original. But, it needs to be flashy enough to catch the attention of the modern console gamer. How does one go about making a turn-based strategy game appeal to the masses?

Simple: stay as true to the original X-COM as possible. Fighting an alien invasion where the stakes are so high makes for great drama, no matter what the genre. Thanks to the game’s unforgiving and brutal difficulty, every move matters that much more. Whereas other games had me mowing down hundreds of enemies, Enemy Unknown made me feel like every decision I made was crucial.

Enemy Unknown has one of the most compelling tutorials I’ve ever seen. There’s a lot of ground to cover: the game has to teach you how to move your units, place them in cover, and take advantage of their class’ special abilities. By incorporating it into the narrative, Firaxis manages to teach players the basics in a way that’s comprehensive without being pedantic. It also does a great job of teaching players that humanity is absurdly underpowered compared to its alien invaders.

Gone are the “action points” from the original game. Instead, each soldier under your command can move and take an action, or rush to a greater distance every turn. As you move the reticule around, you’ll see how the unit can take cover. As in a chess game, your position is crucial. Do you take a more direct, exposed route? Or, do you try to flank enemies? Will you take higher position for your sniper? Will you break through a glass window for a surprise attack–or go in more stealthily?

The simple act of moving around is entertaining in XCOM, thanks to some great camera and animation work by Firaxis. The story unfolds dynamically as you play, and the camera cuts in close to show whatever you’re doing. Whereas you can feel a bit detached from the units in a typical strategy game, the intimate direction of XCOM makes it feel far more personal. Seeing enemies respond intelligently–getting into flanking positions, setting traps, and taking advantage of the environment–makes the moment-to-moment gameplay all the more exciting. If you have a unit that’s exposed for just one turn, the Sectoids will find a way to take advantage of the situation. And in XCOM, when a unit dies, he stays dead. Forever.

There’s good reason why you want to ensure your squad gets out of each mission alive. Every member of the XCOM can earn experience points and level up. At the start of the game, you’ll be able to set up your HQ at a locale of your choice. For example, do you station yourself in America where research might be faster? Or do you station yourself in Russia where aircraft might be cheaper? Once you set up your home, you’ll be able to develop your soldiers, change their loadouts, and tweak their abilities. Some of the later abilities will prove to be quite useful–for example, “In the Zone” will allow you to shoot twice in a turn. So, keeping your soldiers alive is quite helpful.

Unfortunately, that’s easier said than done. There are flying aliens, berserkers that can break through walls, and there are psychic aliens that can take control of one of your soldiers and have them commit suicide via grenade. Even worse are the aliens that can turn humans into new aliens. The chess analog doesn’t work so well when dealing with encounters like this.

Excitingly, you’ll eventually be able to turn the tables against the aliens using their own technology–and your squad will be able to replicate many of these abilities for their own use. Unfortunately, my hands-on time only covered the beginning of the game, so I wasn’t able to get a feel for it myself–but given how much fun the beginning of the game is, I’m eager to see how these additional tactics play.

Whereas many games this E3 will try to wow gamers by showing off bleeding-edge tech, Enemy Unknown is a game that rests solely on its gameplay. Yes, even on PC, the game isn’t particularly attractive to look at. But given how riveted I was by every turn that passed, the game clearly doesn’t need bump-mapped, tessellated graphics.

XCOM: Enemy Unknown will be available this October on PC, Xbox 360, and PlayStation 3.


Watch the Shacknews E3 2012 page to follow all our coverage of this year’s show. This preview is based on a hands-on demo shown at a pre-E3 event.

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ShootMania Storm beta registration now open

Did our preview of ShootMania Storm pique your interest in the game? Nadeo’s play-create-share shooter will have a beta, and applications are now open.

The process is absurdly easy. Simply visit the game’s official website, input your email address, and an invite should appear in your inbox in the coming weeks.

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KickBeat is a ‘music combat’ game for Vita

Zen Studios has been keeping busy with multiple pinball titles across multiple platforms. However, their next game is certainly unlike anything the team has done before. KickBeat is a “music combat” game for Vita, and its odd combination of martial arts and rhythm gameplay has us intrigued.

According to Zen’s Neil Sorens, the beat-matching central to KickBeat is “not complex and will be familiar to fans of the music game genre,” in spite of its unique look.

“We got rid of the bars, arrows, and button icons that other music games rely on for action cues and replaced them with fully 3D animated characters,” Sorens explained to the PlayStation.Blog. “Instead of just seeing characters in the background moving to a preset script as eye candy while the actual gameplay takes place in an abstract 2D interface, you actually control and react to those 3D characters.”

Enemy attacks are synced to the beat of the music in the background. To defeat an enemy, you press a button corresponding to their direction in sync with the music. For example, when an enemy attacks from the right, you press right on the D-Pad or the Circle button. Simultaneous attacks involve pressing simultaneous buttons.

The game will ship with eighteen tracks from names as eclectic as Rob Zombie to Shen Yi, a Taiwanese rapper. However, if that doesn’t suit your taste, you’ll be able to import your own music into the game. “Just put in a couple pieces of info, customize a couple settings to your taste, and the game creates a new level for you to play.”

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GameStop Expo 2012 open to the public

For the first time ever, GameStop’s annual conference will be open to the public. For years, the expo served as a way for employees to get previews of upcoming games to better sell them to potential customers. With major publishers like Microsoft, Nintendo, Sony, Activision, and EA attending the expo, it’s essentially GameStop’s private E3.

Well, it’s not private anymore. The company has announced that its 2012 expo will be open to the public–so long as you’re carrying a PowerUp Rewards card.

Taking place on August 29th in San Antonio, Texas, the five-hour expo will likely feature many of the games we’ve been previewing in our ongoing E3 coverage. General admission costs $35, but the company is also offering a $100 VIP pass which includes access to VIP sessions, VIP lines for autographs and signings, and access to the GameStop hospitality room.

While it may not be as a lengthy, massive affair as PAX, it’s a rare opportunity for local Texans to get early access to this holiday season’s biggest games. It’ll be interesting to see if the demand will warrant a repeat for 2013.

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ShootMania Storm preview

ShootMania is the FPS expansion of the ManiaPlanet universe, letting players play, create, and share their own maps and game types. The versatility of the editor is what makes the ManiaPlanet games so celebrated–which is why it boggles the mind that Ubisoft did not show the editor off at a recent preview event for the title. Instead, it chose to showcase two playable maps. It’s akin to watching Michael Jordan play baseball–it’s not exactly what we wanted to see.

I played a few rounds of the game’s Battle type, which pit three players against three in a quest to capture points on a map. Immediately, I noticed how incredibly fast ShootMania is. While playing, I couldn’t help but think back to the days of Unreal Tournament, with twitchy aim, and a slightly floaty feel to the running and jumping. There’s far less gibbing than in Unreal, however, because Nadeo is going for a family-friendly approach to shooting.

The world of ShootMania is an odd one, visually. Brightly colored red and blue armored characters compete against a naturalistic backdrop that doesn’t quite mesh. Perhaps Nadeo is trying to take cues from sports, as it certainly feels like it could be a sport from the future. Another odd choice: there’s only one weapon: a slow-moving laser that requires you to track your enemies and shoot ahead of them to tag them.

Unfortunately, without seeing the editor in action, it’s hard to get a good idea of ShootMania’s potential. Ubisoft’s Edouard Beauchemin tells me that although Nadeo currently have about 25 different game modes created, only five will ship with the game. Why? The team wants to only have the best. “We know players are going to create so many,” Beauchemin told us. “We just think the pool of talent is so much bigger outside of our studio.” Given the thousands of tracks currently available on TrackMania 2, that plan is probably a smart one.


Watch the Shacknews E3 2012 page to follow all our coverage of this year’s show. This preview is based on a hands-on demo shown at a pre-E3 event.

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Mass Effect Infiltrator now available on Android

Mass Effect Infiltrator is a mobile tie-in for Mass Effect 3. This side story follows Randall Ezno, a Cerberus agent that has “gone rogue.” Developed by IronMonkey Studios, the game is a pretty decent touch screen adaptation of BioWare’s sci-fi franchise, but fans will likely care most about the game’s connection to the “Galaxy at War” system. By collecting intel in the game, you’ll boost your “Galactic Readiness Rating” in Mass Effect 3, improving your chances on beating the Reaper threat in the game.

While Infiltrator launched on iOS in tandem with Mass Effect 3’s March launch, the Android version has just hit the Google Play marketplace. Be warned, however. It’s a hefty download, weighing in at 450MB at a pricey $6.99. The Android version will include all the content updates that were introduced with version 1.0.3 of the iOS version, including a new mission and new character.

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XCOM delayed into ‘fiscal 2014′

When 2K Games announced the release date for XCOM: Enemy Unknown, we couldn’t help but wonder: what ever happened to the FPS reboot by 2K Marin? Originally scheduled to release on March 6th of this year, the game has been delayed yet again, this time away from its fiscal 2013 release into “fiscal 2014,” which begins on April 1, 2013.

With such a significant delay, it’s clear that the beleaguered project is undergoing a serious rework. The game has already drastically changed over the years, and suffered a setback when its studio head left the team.

Now that the game has been delayed so significantly, one can’t help but wonder: will this game arrive on this generation of consoles? With rumors pointing to a late 2013 launch of the new PlayStation and Xbox, it seems 2K might be repositioning the title as a launch game for next generation systems.

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