dtmos wrote in to say that “This summer, StarCraft II has become the newest bar room spectator sport. Fans organize so-called Barcraft events, taking over pubs and bistros from Honolulu to Florida and switching big-screen TV sets to Internet broadcasts of professional game matches. As they root for their on-screen superstars, StarCraft enthusiasts can sow confusion among regular patrons… But for sports-bar owners, StarCraft viewers represent a key new source of revenue from a demographic—self-described geeks—they hadn’t attracted before.”


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dtmos wrote in to say that “This summer, StarCraft II has become the newest bar room spectator sport. Fans organize so-called Barcraft events, taking over pubs and bistros from Honolulu to Florida and switching big-screen TV sets to Internet broadcasts of professional game matches. As they root for their on-screen superstars, StarCraft enthusiasts can sow confusion among regular patrons… But for sports-bar owners, StarCraft viewers represent a key new source of revenue from a demographic—self-described geeks—they hadn’t attracted before.”


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Hugh Pickens writes “Blake Snow writes that according to one expert, 90% of players who start a game will never see the end of it and it’s not just dull games that go unfinished. Only 10% of avid gamers completed last year’s critically acclaimed Red Dead Redemption, according to Raptr, which tracks more than 23 million gaming sessions. ‘What I’ve been told as a blanket expectation is that 90% of players who start your game will never see the end of it unless they watch a clip on YouTube,’ says Keith Fuller, a longtime production contractor for Activision. The bottom line is people have less time to play games than they did before, they have more options than ever, and they’re more inclined to play quick-hit multiplayer modes, even at the expense of 100-hour epics. ‘They’re lucky to find the time to beat a 10-hour game once or twice a month,’ says Fuller of the average-age gamer. ‘They don’t feel cheated about shorter games and will just play a longer game for as many hours as their schedule allows before moving on to another title.’ Even avid gamers are already warming to the idea of shorter games. ‘Make a game worth my time and money, and I’ll be happy,’ says Casey Willis. ‘After all, 10 hours of awesome is better than 20 hours of boring.’”


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Hugh Pickens writes “Blake Snow writes that according to one expert, 90% of players who start a game will never see the end of it and it’s not just dull games that go unfinished. Only 10% of avid gamers completed last year’s critically acclaimed Red Dead Redemption, according to Raptr, which tracks more than 23 million gaming sessions. ‘What I’ve been told as a blanket expectation is that 90% of players who start your game will never see the end of it unless they watch a clip on YouTube,’ says Keith Fuller, a longtime production contractor for Activision. The bottom line is people have less time to play games than they did before, they have more options than ever, and they’re more inclined to play quick-hit multiplayer modes, even at the expense of 100-hour epics. ‘They’re lucky to find the time to beat a 10-hour game once or twice a month,’ says Fuller of the average-age gamer. ‘They don’t feel cheated about shorter games and will just play a longer game for as many hours as their schedule allows before moving on to another title.’ Even avid gamers are already warming to the idea of shorter games. ‘Make a game worth my time and money, and I’ll be happy,’ says Casey Willis. ‘After all, 10 hours of awesome is better than 20 hours of boring.’”


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Zothecula writes “In an industry obsessed with polygon counts and frame rates, Nintendo’s Wii console and DS handheld were the proverbial knives at a gunfight. They were grossly underpowered compared to the competition, meaning Nintendo could sell them at a profit from day one. Their innovative control methods ensured they still sold like hotcakes. An animated GIF of Nintendo’s Shigeru Miyamoto and Satoru Iwata holding a DS that printed money became the go to picture to run alongside quarterly announcements of Nintendo’s gargantuan profits. If a disheveled man emerged from a time-traveling DeLorean with tales of a near-future Nintendo struggling to sell its latest handheld, I’d have been more surprised about the Nintendo thing. So what on earth happened?”


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trawg writes “At a special event at Blizzard HQ in California, gaming press were treated to the first look at the Diablo 3 auction house — featuring real-world money transactions across different regions allowing you to buy and sell items with real money. There’ll be a listing fee and a sales fee for auctions, and while they’re not talking dollar numbers just yet, Blizzard assures gamers that they’re not looking to pinch pennies.”
Update: 08/01 17:41 GMT by S :The other big piece of news about Diablo 3 is that it will require a persistent connection to Battle.net to play, even for single-player mode. Eurogamer has a detailed write-up about the current state of the beta.


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Kethinov writes “Ars Technica writes one of their most negative reviews of a game in a long time referring to Duke Nukem Forever as “barely playable” and “one of the worst games from a major studio in quite some time. The jokes border on hateful. The graphics are a blurry mess. The shooting is unsatisfying.” Their verdict? Skip this one.”


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mikejuk writes “AI takes on Pac-Man — well, in fact it plays both sides. An annual competition challenges participants to write Java programs to control Pac-Man or the ghosts. It might not be chess, but it pits machine against machine, with algorithms going head-to-head as the AI ghosts try and eat AI Pac-Man.”


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RdeCourtney writes “The PlayStation Network is down again. Sony had originally enabled passwords to be reset onscreen simply by entering an email address and date of birth. Whoever has the data from Sony, could, in theory, then reset any of the captured users accounts simply by entering the details they stole.”


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nam37 writes “Sony Online Entertainment’s various services seem to be down and a message on the official site does not give much information on the particulars. According to a short post on the site, the services were taken down after an investigation revealed a deeper ‘intrusion’ than expected at first. This is the first we have heard that Sony’s MMORPG arm had some sort of security breach. This could be part of Sony’s plans to beef up security for the PlayStation Network, but this message seems to indicate that something more serious going on.”


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