darthcamaro writes “Windows isn’t the only piece of Microsoft technology that hackers are attacking anymore. During a presentation at the SecTor security conference in Toronto, a Facetime security researcher revealed numerous methods by which Xbox users are being hacked today. ‘Though the Xbox doesn’t have the number one market share, it is the top target for hackers,’ Boyd said. ‘Xbox Live has 17 million plus subscribers, and that service requires payment.’”

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Colonel Korn writes “The Seattle PI Blog is reporting that a soon to be published Game Informer survey finally shows the failure rate of XBOX 360s: 54%! The survey also shows the rates of failure for the PS3 (11%) and Wii (7%). Impressively, only 4% of respondents said they wouldn’t buy a new 360 because of hardware failures.”

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theodp writes “Newly-disclosed USPTO documents show that Microsoft is seeking patent protection for a ‘Magic Wand,’ a device with various gizmos and sensors that can manipulate and interact with its environment, including video and holographic images, while using biometrics to connect with the user. ‘Even the most pragmatic individual,’ explains Microsoft, ‘would have trouble arguing against the merits or utility of, say, a magic wand that actually worked to control or communicate with objects or components in an associated nearby environment.’ No doubt. The inventors include CXO/CTO J Allard, and Sr. Researcher Andy Wilson.”

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longacre writes “I.B.M. plans to announce Monday that it is in the final stages of completing a computer program to compete against human ‘Jeopardy!’ contestants. If the program beats the humans, the field of artificial intelligence will have made a leap forward. … The team is aiming not at a true thinking machine but at a new class of software that can ‘understand’ human questions and respond to them correctly. Such a program would have enormous economic implications. … The proposed contest is an effort by I.B.M. to prove that its researchers can make significant technical progress by picking “grand challenges” like its early chess foray. The new bid is based on three years of work by a team that has grown to 20 experts in fields like natural language processing, machine learning and information retrieval. … Under the rules of the match that the company has negotiated with the ‘Jeopardy!’ producers, the computer will not have to emulate all human qualities. It will receive questions as electronic text. The human contestants will both see the text of each question and hear it spoken by the show’s host, Alex Trebek. … Mr. Friedman added that they were also thinking about whom the human contestants should be and were considering inviting Ken Jennings, the ‘Jeopardy!’ contestant who won 74 consecutive times and collected $2.52 million in 2004.”

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Dave Allen writes “Despite Nintendo publicly claiming no direct competition with the iPhone or iPod Touch with its new DSi console, reports have been leaked about the Big N actively encouraging developers to begin work on small form gaming and non-gaming applications for the DSi’s download service. This is the first step toward Nintendo putting together a direct App Store rival, and could be the marketing hook it’s been desperately searching for to convince gamers to upgrade their DS.” It seems only fair that since the iPhone is now a gaming platform, the DS is becoming a PDA. And, if the only difference between them is a 3G wireless connection, the rivalry can only get more fierce.

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Greg Chudecke writes “The New York Times recently ran an article on game companies that get design input from gamers. The article is branded as ‘The Brave New World of Open-source Game Design.’ The title may be a little misleading as it isn’t exactly like the game design is open source for editing, however it is interesting that gamers are getting an opportunity to shape the games they play.”

Read more of this story at Slashdot.


Greg Chudecke writes “The New York Times recently ran an article on game companies that get input design input from gamers. The Article is Branded as “The Brave New World of Open-source Game Design”. The title may be a little misleading as it isn’t exactly like the game design is open source for editing, however it is interesting that gamers are getting an opportunity to shape the games they play.”

Read more of this story at Slashdot.


doug141 writes “Lessons learned in video games may transcend computers, PlayStations and Wiis. New research suggests that virtual worlds sway real-life choices. Twenty-two volunteers who played a cycling game learned to associate one team’s jersey with a good flavored drink and another team’s jersey with a bad flavored drink. Days later, 3/4 of the subjects avoided the same jersey in a real-world test. Marketers and lawyers will take note.”

Read more of this story at Slashdot.


doug141 writes “Lessons learned in video games may transcend computers, PlayStations and Wiis. New research suggests that virtual worlds sway real-life choices. Twenty-two volunteers who played a cycling game learned to associate one team’s jersey with a good flavored drink and another team’s jersey with a bad flavored drink. Days later, 3/4 of the subjects avoided the same jersey in a real-world test. Marketers and lawyers will take note.”

Read more of this story at Slashdot.


doug141 writes “Lessons learned in video games may transcend computers, PlayStations and Wiis. New research suggests that virtual worlds sway real-life choices. Twenty-two volunteers who played a cycling game learned to associate one team’s jersey with a good flavored drink and another team’s jersey with a bad flavored drink. Days later, 3/4 of the subjects avoided the same jersey in a real-world test. Marketers and lawyers will take note.”

Read more of this story at Slashdot.

