Aeonite writes “As the title suggests, Game Design: A Practical Approach presents a practical approach to game design — one that is almost too practical in places. The book does a good job of covering many of the foundational elements of game design (called “atoms” by the author), but in places the level of practical detail — and the heavy focus on Lua code examples — is a bit hard to work through. Readers allergic to code may find themselves skipping over swaths of text instead of actually reading it.” Read below for the rest of Michael’s review.

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Aeonite writes “As the title suggests, Game Design: A Practical Approach presents a practical approach to game design — one that is almost too practical in places. The book does a good job of covering many of the foundational elements of game design (called “atoms” by the author), but in places the level of practical detail — and the heavy focus on Lua code examples — is a bit hard to work through. Readers allergic to code may find themselves skipping over swaths of text instead of actually reading it.” Read below for the rest of Michael’s review.

Read more of this story at Slashdot.



Aeonite writes “Featuring a subtitle that is almost longer than the preface, Vintage Games: An Inside Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time offers a retrospective look at those games which authors Bill Loguidice and Matt Barton feel were, in their words, ‘paradigm shifters; the games that made a difference.’ As the preface points out, these are not necessarily best-selling games, innovative games, or novel games, but rather titles that, ‘in their own special way changed videogames forever.’” Keep reading for the rest of Michael’s review.

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If your child won’t sit still at the dentist, the doctor, or the kitchen table, you need the PediSedate Helmet. The device consisting of a colorful headset that connects to a game component or a portable CD player. After a snorkel attachment goes into the child’s mouth, the helmet will monitor respiratory function and distribute nitrous oxide or anesthetic gas. The company website states, “The child comfortably becomes sedated while playing with a Nintendo Game Boy system or listening to music. This dramatically improves the hospital or dental experience for the child, parents and healthcare providers.”

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whoever57 writes “In response to the school shooting in March in which 16 people were killed, the German Government plans to ban all games in which players shoot at each other with pellets. The rationale for this is that ‘paintball trivializes violence and risks lowering the threshold for committing violent acts.’ Fines could be up to 5,000 euros.”

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BoyIHateMicrosoft! writes “A friend of mine sent me this link today about a group of MIT students who have created something called a WoWPod. It’s like a playhouse for WoW players. It has everything from Refreshing Spring Water, to food (Like Crunchy Spider Surprise of course!) to a toilet and of course the appropriate gaming gear.”

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BoyIHateMicrosoft! writes “A friend of mine sent me this link today about a group of MIT students who have created something called a WoWPod. It’s like a playhouse for WoW players. It has everything from Refreshing Spring Water, to food (Like Crunchy Spider Surprise of course!) to a toilet and of course the appropriate gaming gear.”

Read more of this story at Slashdot.



PLSQL Guy writes “Duke Nukem Forever developer 3D Realms is shutting down, according to Shacknews. They cite ‘a reliable source close to the company,’ who said the developer is finished and employees have already been let go. It looks like all of the Duke Nukem Forever jokes are turning into reality; DNF might turn out to be the ultimate vaporware after all.” 3D Realms’ webmaster, Joe Siegler, confirmed the closing, saying that he didn’t know about it even a day beforehand. Apogee and Deep Silver, who are working on a different set of Duke Nukem games (referred to as the Duke Nukem Trilogy) say they are not affected by the problems at 3D Realms.

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An anonymous reader writes “A group at Georgia Institute of Technology has developed a fun little open source program to emulate the CRT effects to make old Atari games look like they originally did when played on modern LCD’s and digital displays. Things like color bleed, ghosting, noise, etc. are reproduced to give a more realistic appearance.”

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talien79 writes “Taxing video games has a storied history in state legislatures. The reality is that video games, violent or otherwise, simply make too much money to be stopped. But taxing them is a viable compromise, a ’sin tax’ of sorts similar to that levied on cigarettes. This article reviews the time-honored tactic of politicians pandering to their base: taxing violent video games.”

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