

theodp writes “On Tuesday, Amazon received a patent on ‘Customizing Gift Instrument Experiences for Recipients’, which allows a gift card giver to not only recommend items via the gift card but also to restrict the types of things the card can be used to buy — and to get a report back on what the recipient purchases. From the patent: ‘The rules could also specify that the available media be constrained by a rating, such as a parental rating (e.g. G, PG, PG-13, R, etc.) or media that excludes explicit lyrics or language. In other examples, the gift instrument purchaser directs that the gift instrument can only be redeemed for books (e.g., not video games), books of a selected genre (e.g., romance, action, historical, etc.), books having a selected author, etc.’”


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Game development studio Cyanide launched their real-time strategy interpretation of George R. R. Martin’s acclaimed fantasy series A Game of Thrones yesterday. You can see a trailer and a few screenshots if you’re so inclined. Cyanide also confirmed one of their other offices is working on a completely different RPG based on the series as well. It’s still a ways out, but they say it will be “Mass Effect-style,” and will pick up at the start of the first book. “True to the style of Martin’s books, it will tell the story of two different characters, switching back and forth between them as their tales move alongside the events of the first book (and occasionally intersect with one another). None of the characters from the book will be playable, though the game’s protagonists will cross paths with plenty of familiar faces over the course of the game.”


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Game development studio Cyanide launched their real-time strategy interpretation of George R. R. Martin’s acclaimed fantasy series A Game of Thrones yesterday. You can see a trailer and a few screenshots if you’re so inclined. Cyanide also confirmed one of their other offices is working on a completely different RPG based on the series as well. It’s still a ways out, but they say it will be “Mass Effect-style,” and will pick up at the start of the first book. “True to the style of Martin’s books, it will tell the story of two different characters, switching back and forth between them as their tales move alongside the events of the first book (and occasionally intersect with one another). None of the characters from the book will be playable, though the game’s protagonists will cross paths with plenty of familiar faces over the course of the game.”


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First time accepted submitter MastaBaba writes “I want to move my personal reviews (of books, games, music and films) from my website to an online product review website. However, I would like to be able to bulk upload my existing reviews and I would require my reviews to be downloadable by me in CSV, at any time in the future. Goodreads allows for import/export of book reviews, and IMDB allows you to export your ratings, but what about game and music reviews? What website aggregates consumer reviews of (all) products, while allowing for each individual user to easily import and export his own reviews?”


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Published by
timothy on
Sep 20, 2011
An anonymous reader writes “In an interview with Forbes Magazine, Neal Stephenson says the ‘Metaverse’ he created in his seminal novel Snow Crash missed the point — and that video games like World of Warcraft are the true future of cyberspace.”
Forbes writer David Ewalt seems taken with Stephenson’s new book, REAMDE, which I’m looking forward to getting my hands on.


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Published by
kdawson on
Jun 08, 2010
adaviel passes along a New Scientist interview with Cory Doctorow, who has been touring for his new book For the Win. The SF author and technology activist talks about DRM, gold farming, and much else besides.


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Aeonite writes “The third book in a pseudo-trilogy, Writing for Video Game Genres: From FPS to RPG, offers advice from 21 experts in the field of video game writing, pulled from the ranks of the IGDA’s Game Writers Special Interest Group and wrangled together by editor Wendy Despain. It follows in the footsteps of Professional Techniques for Video Game Writing and Game Writing: Narrative Skills for Videogames, and in keeping with the trend, offers the most specific, targeted advice for how to write for an assortment of game genres.” Read below for the rest of Michael’s review.

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