

zacharye writes “Microsoft sold nearly one million Xbox 360s last week alone, but we’re nearing the end of the road for video game consoles according to one industry visionary. Richard Garriott, known for having created the fantasy role-playing franchise Ultima, says converged devices such as computers, smartphones and tablets will soon render dedicated game consoles obsolete: ‘… the power that you can carry with you in a portable is really swamping what we’ve thought of as a console.’”


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An article at the Opposable Thumbs blog looks at the struggle between portable gaming devices and smartphones with access to a plethora of inexpensive games.
“…most games simply have to be ‘good enough’ and convenient. If you already have a smartphone and an hour to kill, plenty of top-notch games can be downloaded in a minute for a dollar. With the 3DS or Vita, you’re being asked to buy expensive hardware and then feed it with games that cost $40 and up. Smartphones also present a compelling deal for small, adventurous developers: it’s inexpensive to create a game for these platforms, and developers don’t have to worry about physical storefronts, packaging design, or cartridge manufacturing. Sony is now pushing for a digital platform that relies heavily on downloads with the Vita, but Nintendo still seems to believe the future rests with expensive, physical carts. Trying to buy one of the few digital games available on the 3DS via the system’s e-shop is a slow, frustrating process.”


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donniebaseball23 writes “The rate at which hardware iterates in the smartphone and tablet space has allowed the technology to nearly catch up with consoles. It won’t be long before we’re all carrying small devices more powerful than the PS3, says Doom creator and id Software programming genius John Carmack. Speaking in an interview, he commented, ‘It’s unquestionable that within a very short time, we’re going to have portable cell phones that are more powerful than the current-gen consoles.’”
Even if that’s the case, Nintendo still wants no part of it.


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An anonymous reader writes with this excerpt from Forbes:
“Nintendo started the mainstream push into glasses free (autostereoscopic) 3D gaming with its Nintendo 3DS system earlier this year. While sales were decent for the device, the price point, hardcore focus and lack of killer app games have failed to replicate the mainstream success of Nintendo DSi. But a strong E3 with top-tier 3D games … should help attract a broader audience to the device, especially once Nintendo offers a price cut. While some have called 3D phones gimmicky, these devices are already commonplace in Asia. And with an influx of new 3D phones entering the market this year, coupled with the Nintendo 3DS, Jim Cameron recently [said] he sees these glasses-free devices as being key for the adoption of 3D TVs in the homes. He said autostereoscopic 3D games will be the entry level for most people to 3D. While the technology for big screen glasses free 3D is still further away, small devices like 3D phones and Nintendo 3DS will show off the technology.”


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The mobile games industry has exploded over the past few years, driven largely by titles built for iOS and Android. The Guardian’s games blog decided to investigate the pros and cons of Windows Phone 7 as a game development platform while it struggles to catch up to its predecessors.
“… the easy portability of code between WP7 and Xbox, plus the wealth of online tutorials, libraries and community support, is a massive advantage, especially for smaller and less experienced teams. … As with Xbox Live Arcade, the console’s downloadable games service, Windows Phone 7 offers a curated experience, which means Microsoft controls the quality of games appearing on the device. … [Steven Batchelor-Manning of Nerf Games says,] ‘The App Hub offers a good peer review system, where other developers are asked to check over your game. This helps filter out both low quality and bug-ridden titles. We are always given a particular quality to aim for. Once it’s got past this stage there is also a chance that Microsoft will veto against your game going on the platform. Ultimately, this prevents the market being swamped, but above this, there seems to be a layer of games by big publishers (EA, etc) that just step past the smaller developers in the queue. This is the biggest drawback of the system.’”


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The mobile games industry has exploded over the past few years, driven largely by titles built for iOS and Android. The Guardian’s games blog decided to investigate the pros and cons of Windows Phone 7 as a game development platform while it struggles to catch up to its predecessors.
“… the easy portability of code between WP7 and Xbox, plus the wealth of online tutorials, libraries and community support, is a massive advantage, especially for smaller and less experienced teams. … As with Xbox Live Arcade, the console’s downloadable games service, Windows Phone 7 offers a curated experience, which means Microsoft controls the quality of games appearing on the device. … [Steven Batchelor-Manning of Nerf Games says,] ‘The App Hub offers a good peer review system, where other developers are asked to check over your game. This helps filter out both low quality and bug-ridden titles. We are always given a particular quality to aim for. Once it’s got past this stage there is also a chance that Microsoft will veto against your game going on the platform. Ultimately, this prevents the market being swamped, but above this, there seems to be a layer of games by big publishers (EA, etc) that just step past the smaller developers in the queue. This is the biggest drawback of the system.’”


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KRK-TR writes “Sony Ericsson has unveiled the first ‘PlayStation phone,’ called the Xperia Play. The device resembles a regular smart phone but has gaming buttons that slide out from beneath the screen.”
Eurogamer got some hands-on time with the device, and they had this to say: “The recessed digital controls are precise and responsive but have a hard, microswitch-style ‘click’ to them which contrasts with the soft, springy touch of a PSP or a Dual Shock pad. There are left and right shoulder buttons recessed into the handset – you need to find these with the tips of your index fingers, rather than the joints as you’re used to. The most interesting inputs are the twin circular touch-pads between the buttons. These effectively replace the on-screen virtual analogue sticks that blight so many smartphone games – and they do the job well. … Despite the nominal similarity to PSPgo, it doesn’t bear any family resemblance to or design hallmarks of SCE products, and indeed is only passingly identifiable as a Sony Ericsson phone. It’s very much an anonymous Android handset with the added novelty of game controls.”


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Smartphone-maker HTC has invested a significant chunk of change into cloud gaming service OnLive, raising speculation that the service could be headed for mobile devices. “At the D8 conference in June 2010, one of the most impressive demonstrations was a PC game running on an Apple iPad tablet via the OnLive service. HTC has yet to announce a tablet, although a recent report by DigiTmes said that HTC will ship a tablet at about the time that the Motorola Xoom launches.” The deal comes alongside HTC’s acquisition of a company involved with mobile video-on-demand, pointing to a renewed interest in bringing more types of content to mobile customers


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karios writes “Today I received a takedown letter from a law firm representing the Tetris Company for copyright violations involving my game Tetrada, which I published on the Windows Phone 7 marketplace. The witch hunt, after hitting Android, iOS and other platforms, continues on Windows Phone 7. It’s a pity, since some of the tetromino games in the Marketplace were pretty decent.”


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Sony has announced plans to launch PlayStation-centric apps for iOS 4 and Android devices. While the apps doesn’t actually let users play games, it allows them to interact with various PlayStation Network functions. “This includes allowing players to view various trophies they and their friends have won in order to validate their self-worth. Players will also be able to view friends’ online status and browse games for the PS3, PS2, and PSP with the app, as well as catch up on news and any relevant hardware announcements. If they see anything they like, the app will integrate with Facebook, Twitter, and e-mail to make for easy sharing.” The app will be released for several European countries to start, with more versions and languages to follow.


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