EA, Nintendo, Sony Quietly Withdraw SOPA Support


wbr1 writes “Electronista reports that Sony, Nintendo, and Electronic Arts have all pulled their support for SOPA, but have not issued any statements as to why. The house.gov list of SOPA supporters is here.”

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Australian Government Bans New Syndicate Game


An anonymous reader writes “It looks like the Australian Government’s move to introduce a new R18+ classification for adult video games hasn’t yet taken force, with video game maker EA confirming today that its reboot of the classic Syndicate series has been banned in Australia due to extreme violence. Left 4 Dead, Mortal Kombat and now Syndicate — what game will be banned next in Australia is anybody’s guess.”

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Battlefield 3 Banned In Iran


dotarray writes “Iranian gamers hoping to get their hands on Battlefield 3 will be sorely disappointed, as the country has officially banned EA’s latest shooter. Why? The game features an American war force launching an assault on Iranian capital city Tehran.”

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German Ban On Doom Finally Lifted

An anonymous reader writes “18 years after its debut, Doom, the game that almost single-handedly popularized the FPS genre (remember when we just called them Doom clones?) is finally seeing the light of legality in the nation of Germany. The lifting of the ban also applies to the beloved sequel Doom II. A release date has yet to be set. I recommend that Germans who have not found some way to play this game over the last 18 years, please do so upon its release. Despite its age, it’s still fun as hell. (Pun very much intended.)”

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Court on Video Games: Less Cleavage, More Carnage

On Monday we discussed news of a Supreme Court ruling which held that violent video games deserved free speech protection under the First Amendment. Now, frequent Slashdot contributor Bennett Haselton writes with this followup that questions the Court’s consistency in such matters.
“I’m glad the Supreme Court struck down the California law against selling violent video games to minors, but reading over the decision, I had the odd feeling that the arguments by the dissenters made more sense than the majority — mainly because of the hypocrisy of continuing to ban sexuality while giving violence a pass.”
Read on for the rest of Bennett’s thoughts.

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Nintendo Pulls Dead Or Alive Over Porn Fears In EU

cpu6502 writes “The new Nintendo 3DS game Dead or Alive: Dimensions is being pulled from EU member states Sweden, Denmark, and Norway. The distributor said an in-game photography mode allows players to look-up the dresses of 17-year-old Ayane, Koroke, and Kasumi — which could be considered ‘child porn’ by local police.”

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Australia Bans New Mortal Kombat

daria42 writes “Mortal Kombat is one of the oldest video game franchises around, but it looks as though Australia’s classification board hasn’t heard of it. Today the organization confirmed it had banned the newest version of the game from being sold in Australia, citing excessive violence, such as ‘bloodspray’ and ‘limb dismemberment.’ In a Mortal Kombat game? Who would have thought?! The ban comes because Australia does not have an R18+ classification for video games, despite extensive lobbying efforts by the video game industry and consumers.”

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World of StarCraft Mod Gets C&D From Blizzard

eldavojohn writes “If you’ve been following the team who created World of StarCraft (an amazing mod of StarCraft II to be more like World of Warcraft), their YouTube video of what they’ve done so far has already resulted in a cease and desist from Activision/Blizzard. Evidently when you are given tools to make custom mods to games you should be careful about making something too good. The author of the mod is hopeful that it’s just a trademark problem with the name of his mod, but few reasons for the C&D were given.”
In other StarCraft news, reader glwtta recommends an article about how a Berkeley team won the world’s first StarCraft AI competition with code that can beat even pro-level human players.

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Supreme Court Hears Violent Video Game Case Tomorrow

SkinnyGuy writes that with the Supreme Court set to hear arguments tomorrow for California’s controversial law aimed at keeping violent games away from minors, support for gamers and the games industry is coming from all corners. Writing for PCMag, Lance Ulanoff says the decision should rest in parents’ hands: “If I have real concerns, it’s up to me to argue it out with my son and take away the games or not buy them for him when he asks.” Game developer Daniel Greenberg wants to know “how government bureaucrats are supposed to divine the artistic value that a video game has for a 17-year-old,” adding that he’s “disheartened and a little perplexed to see [his] art and passion lumped in with cigarettes and booze.” The expectation within the legal community is that the statute should be found unconstitutional, and the Atlantic’s Garrett Epps points out the irony of Gov. Schwarzenegger’s involvement with the legislation.

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Monkey Island Creator Slams Corporate Control Over Game Publishing

An anonymous reader writes “Ron Gilbert, co-creator of classic games Maniac Mansion, Monkey Island 1 and 2, and many more, has spoken out against corporate censorship — the way of large companies getting a say on what does or does not get published on the distribution channels they control. Although his insightful rant applies to a number of corporations (Microsoft, Sony, Nintendo and Comcast are mentioned), most of the direct examples single out Apple. Quoting: ‘Apple has maintained an almost North Koreanish dictatorial control over the devices, becoming the arbitrator over what is good and bad, what is allowed and not allowed. They don’t have this control over the Mac because it is a real computer and an open device, but they can do this with the iPhone because we (as consumers) were convinced by the cell phone carriers that they needed this control to protect their networks (in the same way they wouldn’t let us own our own telephones in the ’70s) and Apple was happy to jump on that ship because they could finally control everything that went on the device and we bought it into it. Apple apologists say that Apple needs this control to maintain the “specialness” of the device. I say that’s a load of crap.’” He also mentions Adidas dropping out of iAds because they couldn’t accept Apple’s excessive creative control, and a photography app that was rejected because it used the volume buttons as trigger.”

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