

An anonymous reader writes “From McGill’s news site: ‘Thousands of video game players have helped significantly advance our understanding of the genetic basis of diseases such as Alzheimer’s, diabetes and cancer over the past year. They are the users of a web-based video game developed by Dr. Jérôme Waldispuhl of the McGill School of Computer Science and collaborator Mathieu Blanchette. Phylo is designed to allow casual game players to contribute to scientific research by arranging multiple sequences of coloured blocks that represent human DNA. By looking at the similarities and differences between these DNA sequences, scientists are able to gain new insight into a variety of genetically-based diseases.’”
Hopefully Phylo will be as successful as Foldit.


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PolygamousRanchKid writes “In its effort to curb game addiction among adolescents, South Korea pulled the plug this weekend on young gamers after midnight by blocking access to game websites, putting a hotly debated law into practice. The new system called the ’shutdown law,’ also referred to as the ‘Cinderella law,’ blocks those under the age of 16 from accessing gaming websites after midnight and has fueled heated anger among younger gamers and avid game fans. Critics point out that many teenagers hold gaming accounts created with their parent’s personal information, easily providing them with an alternative log-in option. ‘You can say someone is an alcoholic if they drink more than three bottles (of liquor) a day, but you can’t call them alcoholic because they drink after midnight. It’s the same with gaming,’ Lee Byung-chan, the lawyer who filed the petition on behalf of parents and a young gamer said. ‘From the parents’ point of view, it violates their right to educate their children,’ Lee added. It is for the parents to decide what time they want to allow their children to play games or not, not for the government to exclude them from that process, the argument goes.”


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An anonymous reader writes “Desura is a digital distribution platform for video games, focusing on releases from indie developers and mods rather than AAA titles. After a two-month beta period, Desura has launched a Linux client, which supports the installation and patching of games on any Linux distribution. With this release, Desura is the first client to work on both Windows and Linux systems, enabling games to be installed with a click. They’re currently in discussions to release the code under the GPL.”


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Coolhand2120 writes “Gamers always felt they had more grey matter. The LA Times reports there is now proof: ‘Fourteen-year-olds who were frequent video gamers had more gray matter in the rewards center of the brain than peers who didn’t play video games as much — suggesting that gaming may be correlated to changes in the brain much as addictions are. European scientists reported the discovery Tuesday in the journal Translational Psychiatry. Psychologist Simone Kuhn of Ghent University in Belgium and colleagues recruited 154 healthy 14-year-olds in Berlin and divided them into two groups. Twenty-four girls and 52 boys were frequent gamers who played at least nine hours of video games each week. Fifty-eight girls and 20 boys were infrequent gamers, who played less than nine hours a week. Structural magnetic resonance imaging (MRI) showed differences in the test subjects’ brains. Frequent gamers had more gray matter in a portion of the brain known as the left ventral striatum, which affects the interplay of emotions and behavior. Previous research identified striatal function as a ‘core candidate promoting addictive behavior.’”


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Published by
timothy on
Nov 15, 2011


SharkLaser writes “Minecraft, the most widely known and best selling indie game in the history, is now finished. Minecraft creator Notch tweeted yesterday that Minecraft has gone gold and will be released at the end of the week at the first Minecon, a gathering of Minecraft fans. So far over 4 million people have bought the game, generating over 50 million dollars in revenue. Minecraft has also had a rapid modding community around the game, developing gems like the Millenaire mod, Builders and Tornadoes. Minecraft also brought back the interest in voxel based engines, introducing games like Ace of Spades (build, make tunnels, capture the flag FPS) and Voxatron [note: you might want to turn down your volume for this video]. It also opened up many ways for new indie developers, as Minecraft showed development can be funded solely by making something new and giving out early access to the game for those who are interested in the project. The upcoming Steam-like IndieCity-platform will also employ similar feature where, in addition to normal indie game store, players can look at unfinished projects and choose to support their development.”


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CmdrStone writes “The Universe is ending in the eyes of LEGO. (Cheap pun, I know.) From the announcement: ‘We are very sad to announce that LEGO Universe will be closing on January 31, 2012. This was a very difficult decision to make, but unfortunately LEGO Universe has not been able to attract the number of members needed to keep the game open.’ It’s too bad; I enjoyed playing this game with my kids. Open sourcing the game would be nice.”


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Hugh Pickens writes “The 50 million individuals who have downloaded ‘Angry Birds’ play roughly 200 million minutes of the game a day, which translates into 1.2 billion hours a year, more than ten times the 100 million hours spent creating Wikipedia over the entire life span of the online encyclopedia. Why is this seemly simple game so massively compelling? Charles L. Mauro performs a cognitive teardown of the user experience of Angry Birds and concludes that the game is engaging, in fact addictive, due to the carefully scripted expansion of the user’s mental model of the strategy component and incremental increases in problem/solution methodology. The birds are packed with clever behaviors that expand the user’s mental model at just the point when game-level complexity is increased … For example, why are tiny bananas suddenly strewn about in some play sequences and not in others? Why do the houses containing pigs shake ever so slightly at the beginning of each game play sequence? Why is the game’s play space showing a cross section of underground rocks and dirt? One can spend a lot of time processing these little clues, consciously or subconsciously. ‘Creating truly engaging software experiences is far more complex than one might assume, even in the simplest of computer games,’ writes Mauro. ‘You go Birds! Your success certainly makes others Angry and envious.’”


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esocid writes with this excerpt from TorrentFreak:
“Despite having booked and paid for their booth at Gamex, Sweden’s largest gaming exhibition, the Pirate Party have been excluded from the action this week. The party, who say they were nagged for 2 to 3 months to book for the event, were this week informed they were too controversial and no longer welcome. … [Pirate Party leader Anna Troberg] says that after the sales people from the exhibition pursued the party for months to participate, they decided to book and pay for a booth. … ‘I thought it was a bit strange, but in the afternoon, the pieces fell into place when the fair manager, Bear Wengse, phoned me and kindly, but firmly, announced that the Pirate Party was no longer welcome at the fair.’ Wengse informed Troberg that the exhibition is a meeting place and not a venue for political conflict and the party’s presence could cause problems, particularly since some of their work “could be perceived as criminal.”‘”


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An anonymous reader writes “The BBC reports that Minecraft has won a new arts award for games, beating the likes of Portal 2 and Ilomilo. The prize was announced at the finale of the GameCity videogame culture festival in Nottingham. From the article: ‘Minecraft does involve traditional staples of gaming, including night-roaming monsters and the chance to fight multiplayer battles online. However, it was ultimately selected on the basis of its mood and ability to encourage gamers to become creative. “It’s the broadest definition of art that you can have,” said Mr. Hall.’”


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Bob the Super Hamste writes “The St. Paul Pioneer Press is reporting on an analysis by lawyer Justin Kwong in the William Mitchell Law Review about virtual property and ownership. Justin Kwong asserts that virtual items are not real items (PDF) and that you do not own them but only have a license. The analysis stems from a 2008 case of a Blaine, MN man who filed a police report for the online theft of approximately $3800 of virtual goods. Justin Kwong compares virtual items to a mug club at a bar where patrons purchase rights to a specific numbered mug but cannot remove the mug from the premises. He does note that if in game items are purchased there needs to be clear language stating: ‘the transaction is a license, not a sale, and that traditional consumer protections afforded by sales of goods do not necessarily apply’”
Justin Kwong also made a weblog entry responding to misconceptions expressed in comments on the St. Paul Pioneer Press article.


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