

New submitter albinobee writes “The Kinect for Xbox 360 isn’t only about gaming; it can also be used to help compensate for impaired vision, as a team of Indian engineers is working to prove. A device called viSparsh, still in its nascent stage, is a motion sensing belt that can help alert the blind to obstacles that lie in their path.”
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itwbennett writes “Eurogamer published a piece on a rumored Kinect 2 system that will most likely launch with the next iteration of the Xbox line, which might be sometime between late 2012 and 2014. Eurogamer says this new Kinect won’t be hobbled by the limitations of the USB 2.0 port that the current Kinect uses; instead the hardware will be designed to give the new Kinect a faster pipeline to the system’s internals. What this means, says blogger Peter Smith is that ‘not only can Kinect 2 read finger movements (high on the wish-list for the current hardware) but it can read lips, too. I don’t think they mean this in the sense that it can extrapolate what you’re saying from your lip movements, but that it can tell who in a room is speaking by matching lip movement to audio input.’”


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An anonymous reader writes “Microsoft has announced that its Kinect motion-control system will be available for PCs in early 2012, and that they’re planning to take it into the business world as well. ‘Microsoft plans to launch a commercial program for the peripheral early next year, giving businesses the tools to develop customized applications for their companies and industries. The pilot program already includes such familiar names as Toyota, book publisher Houghton Mifflin Harcourt and design firm Razorfish. All totaled, over 200 “marquis brand” companies in 25 countries have signed up for the program… And while the majority of those companies have opted to keep their names hidden for now for competitive reasons, Microsoft is working with them to get the applications up and running, so they can debut as soon as possible. Just don’t expect the Redmond-based company to do any first party apps for this program.’”


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An anonymous reader writes “A company named Thinkoptics has filed a patent infringement lawsuit against Nintendo over the motion controller used with the Wii. Apparently they make a similar product named the Wavit Remote, and they’ve been granted patents describing its operation. ‘And they’ve chosen the setting most likely to yield a win: the U.S. District Court of the Eastern District of Texas. Now, that’s not to say that Wavit-maker Thinkoptics will get a win, but this particular court circuit tends to favor the patent holder over all else. The patent in question, U.S. Patent Number 7,796,116, is titled “Electronic equipment for handheld vision based absolute pointing system.” Thinkoptics’ primary argument in the case is that Nintendo had previous knowledge that the Wii would infringe based on the Trademark Office’s rejection of certain claims in Nintendo-filed patents.’”


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Published by
timothy on
Aug 04, 2011
Rymix writes “I have been working with a new internet-friend of mine to produce an open source gesture recording and recognition engine for Kinect SDK. It’s based on the Dynamic Time Warping technique and allows developers to record their own gestures and reliably recognise them. It’s currently 2D but 3D is an easy development, coming soon. We’re looking for community take-up and contribution to this project — it could help a lot of people with rapid prototyping and could even be used in production solutions (within the Kinect SDK’s terms of use, of course!).”


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Published by
timothy on
Jun 16, 2011
soricon writes “Microsoft made good on its promise to release an official Kinect SDK for Windows, opening the door for multiple educational, research and enthusiasts groups to create new and innovative uses for the popular full body movement sensor. Currently in beta, the SDK requires Windows 7 and at a minimum, a dual core machine with a DirectX 9.0c capable graphic card and it is free to download.”


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Zothecula writes “While motion controllers are becoming a staple for console gamers with the release of the Wii, PlayStation Move and Microsoft Kinect, PC gamers have been left wanting. Razer is looking to change that with its Hydra motion controller which has been developed specifically for PC gamers. Unlike console-based motion control systems, the Hydra uses magnetic tracking technology by way of a base station that emits a magnetic field that Razer says allows the exact location and orientation of the handheld controllers to be detected with millimeter accuracy.”


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An anonymous reader writes “Some students at Rice University were recently asked by Shriner’s Hospital to build a rehabilitation tool that makes learning to walk entertaining and engaging. Teaching children with spina bifida, or cerebral palsy can be challenging but the game/balance board walkway helps the children develop their motor skills while giving them incentive to keep at it. It’s a really cool application of game technology that actually helps people.”


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Published by
timothy on
Mar 20, 2011
baxpace writes “A tutorial posted on Shantanugoel tech blog indicates how you can use your Microsoft Kinect sensor with a PS3. As the posts suggest, the software is at a pre-alpha quality state, meaning that some libraries need to be improved in order to boost performance and features, but it’s a start nonetheless.”


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Published by
timothy on
Feb 22, 2011
unassimilatible writes “Artist Hye Yeon Nam has put her video game where her mouth is — literally — with the creation of a new bowling game that’s controlled only by passionate (and awkward) French kissing. The Kiss Controller, as it’s called, has two components: a headset that functions as a sensor receiver and a magnet that provides the sensor input, Time reports. Could this be the first example of technology that Slashdotters will be unable to use, as they likely won’t be able to get a controller?”


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