An anonymous reader tips news that Valve Software has filed a trademark claim for the term “DOTA,” fueling speculation that the company will soon reveal a new Defense of the Ancients game. Voice actor John St. John recently said he was recording for such a game in a post to Twitter. The tweet was subsequently deleted. Last year Valve hired ‘Icefrog,’ lead developer for the original DotA mod.


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Earlier this week, there were reports that large numbers of Modern Warfare 2 players on Steam were getting erroneously banned by Valve’s Anti-Cheat software. While such claims are usually best taken with a grain of salt, the quantity and suddenness caused speculation that Valve’s software wasn’t operating correctly. A few days later, Valve president Gabe Newell sent out an email acknowledging that roughly 12,000 players had been inappropriately banned over the preceding two weeks. “The problem was that Steam would fail a signature check between the disk version of a DLL and a latent memory version. This was caused by a combination of conditions occurring while Steam was updating the disk image of a game.” Valve reversed the bans and gave free copies of Left 4 Dead 2 to everyone who was affected.


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An anonymous reader writes “Big news for Star Wars fans looking forward to BioWare’s upcoming Star Wars: The Old Republic MMORPG — space combat has been confirmed for the game. Players will be able to fly around the galaxy in their own personal starships, avoiding asteroid belts, landing in dangerous territory and battling other vessels. The initial news makes it sound like a cross between Mass Effect’s galaxy map and a traditional space fighting game, where players will have to find ‘hotspots’ on the galaxy map in order to enter a particular zone.”


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Today Electronic Arts announced Darkspore, an action RPG in development from Maxis that is inspired by Spore’s creature creator technology. The game is due to launch in February 2011, and a teaser is available on the official website. A more descriptive video is available from EA’s live demo (start at 8:25). Quoting Joystiq:
“…Darkspore will let up to three players traverse ’several’ planets cooperatively, and while there will be PvP in the finished product, Maxis isn’t providing details just yet. The basics will be the same whether going in solo or as a team: You’ll be able to choose from a number (again, no specifics yet) of pre-created melee, ranged and support creatures that can have their stats and abilities augmented by equipment. … When choosing to beam down from your starship to a planet, you will see a lineup of enemy types that you’ll encounter. This gives you and your friends enough information to decide which three characters from your collection you’ll want to deploy. The trio can then be switched between on the fly, albeit with a brief cool-down period afterward. The idea is to use the characters’ various abilities strategically against what the Left 4 Dead-inspired ‘AI director’ decides to toss your way.”


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baronvoncarson tips news that today Valve released an updated version of Alien Swarm, a popular Unreal Tournament 2004 total conversion mod. The creators of the mod were hired by Valve, and they’ve helped turn it into a stand-alone game running on the Source engine. Valve is also releasing the code base for Alien Swarm and an SDK. The game is available for free on Steam.


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CNET has a lengthy interview with OnLive CEO Steve Perlman about how the service is shaping up almost a month after launch. Demand seems to have outstripped their expectations, and it required some quick server expansion to compensate. He also addresses a common concern among gamers — that the licenses for games could expire in three years. Perlman says, “It’s less of an issue about the licenses evaporating, and more of an issue of whether or not we continue to maintain the operating systems and the graphics cards to run those games. If a game is tied to a particular Nvidia or ATI card, or if it’s relying on a particular version of Windows with different drivers, we can’t be sure that those will continue to be available as our servers age and need to be replaced. If it’s a popular game that can’t run on old hardware anymore, the publishers can do an upgrade for the game. Also, servers usually do last longer than three years, so chances are we’ll keep running them. But we have a legal obligation to disclose what might happen. I think the probability of us pulling a game in three years is on the order of 0.1 percent. It’s also highly unlikely that a game server will evaporate after three years, but we have to allow for that possibility.” He also goes into future plans for expanding OnLive, both in terms of the content they offer and the devices they may support. The Digital Foundry blog followed up the latency tests we discussed with a full review, if you’d like an unbiased opinion of the service.


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As Star Trek Online ramps up for its Season 2 patch, the game’s executive producer, Daniel Stahl, spoke in an interview about an interesting new feature: weekly episodes. Quoting:
“The team has wanted to capture the spirit of the TV shows by having something new to look forward to each week. We all remember when the various series were in full swing and there was the anticipation of tuning in every week to see what happened next. It wasn’t always a continuing story, but it was always Star Trek in some way or another, and over time you became familiar with the characters and plots that developed. We are curious to see if this can be replicated through the game. Every week we plan to have something new for players to do. Sometimes it could be getting an assignment to resolve a trade dispute between two races. Other weeks it could be making First Contact with a new alien race. Other weeks you might find yourself deep in trouble and have to find a solution to your predicament.”


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cjcela writes “Lately I’ve seen some HTML 5/JavaScript games popping up on the web. Most of them lack sound, and are not polished, but little by little this is changing. As an example, check Galactic Plunder. While it is only a single-level proof of concept, it is one of the first arcade non-Flash games that I’ve found playable. Do you know of other comparable or better pure JavaScript games?”


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thsoundman writes with this excerpt from thegamersblog:
“We live in a world where we have multiple platforms for gaming: PC, PS3, 360, Wii, etc. Each platform has varying amounts of power when it comes to playing games. Activision, one of the leading cross-platform publishers, wishes to move away from the ‘walled gardens’ set by Sony, Microsoft and Nintendo. … [Activision CEO Bobby] Kotick’s solution is to turn to the PC, where it can set its own model for pricing — not unlike what Blizzard has done with World of Warcraft and Battle.net. Kotick stated that Activision would ‘very aggressively’ support the likes of HP and Dell in any attempt at making an easy ‘plug-and-play’ PC that would hook up directly to the TV.”


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LoTonah writes “After eight years of development and a Cease & Desist from Vivendi, King’s Quest fan project The Silver Lining is back in action. From the website: ‘We are extremely happy to announce that our project, The Silver Lining, will definitely see the light of day! In a wonderful turn of events, Activision reached out to the Phoenix Online team a few months ago with a desire to revisit their decision regarding The Silver Lining. After negotiations, the C&D has been officially rescinded, and Phoenix Online has been granted a non-commercial license to release The Silver Lining! Our team is ecstatic about this, and as hard as we’ve worked for eight years, it’s the tireless belief and support of you, our fans, that has made this possible.’ The first episode of the project is due to be released on July 10.”


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