

tekgoblin writes “Cryptic Studios, the developer of the Star Trek Online MMO, announced that they are switching to a Free-to-Play model on January 17th. Free subscribers to the game will be able to play, but will not get the same benefits as paying subscribers still get. Free accounts will be Silver, while paid accounts will be called Gold. Silver accounts will be able to pay for features that Gold members will get as part of their paid subscription. These features include but are not limited to respecs and extra character slots.”
EverQuest II is jumping on the free-to-play bandwagon as well.


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New submitter rescendent writes “In an interview with Massively, Illyriad Games developers Ben Adams and James Niesewand predict the death of Flash, the rise of HTML5, and a long-term shift away from installed games. Quoting: ‘The major advantages that boxed set or download games have had over browser-based games are local storage and direct access to the graphics and audio engines. Those barriers are being smashed apart by HTML5. … Especially for MMO game developers, I personally don’t believe that developers have any real long-term choice about embarking on this path or not. Ultimately, I believe it’s either browser-based or obsolescence. If you don’t do it, your competitors will, and they’ll be making games that work identically on more device platforms, on more browsers, on more operating systems. It’s going to take a very long time to get there, though, but this change has begun now, and we firmly believe that HTML5 is the future.’ With Microsoft joining the ranks of Apple and not supporting Flash in Windows 8, there’s definitely a risk to Flash. But will browser-based games really replace installed games?”


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An anonymous reader writes “After recently running a full-page ad in the WSJ saying, ‘PC gaming is not dead,’ Razer has now announced a new laptop, the Blade, for the express purpose of playing video games. Its most distinctive feature is what they call the ‘Switchblade’ UI, which is an area next to the keyboard that has a multi-touch LCD screen and 10 dynamic keys. The screen can receive and display information from games, and the keys can show unique icons particular to the game you’re playing. The requisite hardware for a gaming laptop makes it weigh almost seven pounds, but it’s less than an inch thick. Another distinctive feature is the price — at $2,800, they price a lot of gamers right out of the market. As the article says, ‘It’s a gamble, but an exciting one.’”


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An anonymous reader writes “An article at Ars goes through some of the biggest sins game publishers commit when porting a console game to the PC. At the top of the list, predictably, are annoying DRM and inconvenient game settings. From the article: ‘PC gamers like to play with their mouse settings, adjust the amount of detail in the characters or environment, and change the audio mix between the music and the sound effects. We want to adjust the resolution, the aspect ratio, and even the field of view settings. The more options given to PC gamers, the better. While some engines support more options than others, there is a minimum amount of tweaking that should be available when we jump into the game. For an example of how badly PC gamers can get screwed on this issue, we can take a look at Bulletstorm when it was launched. Not only was mouse smoothing turned on as a default, but there was no way to turn it off. You had to find the configuration files, which were encrypted for some insane reason, and then install a third-party program to be able to turn off mouse smoothing and get the game feeling like it should on the PC.”


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JimWise writes “The fourth Humble Bundle has been released (the third to be released was the Humble Frozenbyte Bundle). Included in this bundle are: Crayon Physics Deluxe by Klooniegames; Cogs by Lazy 8 Studios; VVVVVV by Terry Cavanagh; Hammerfight by Kranx Productions; and And Yet It Moves by Broken Rules. Each of the games in the bundle is DRM free and available for Windows, Mac, and Linux, as well as available through Steam. As with the other Humble Bundles, you pay what you want and customize how much goes towards the developers, EFF, Child’s Play, and the Humble Tip.”


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An anonymous reader tips a Tech Report article laying out ten sacred conventions of PC gaming. Quoting:
“VI. Keep thine configurations options exposed. PC gamers are used to being able to configure things. That comes from both necessity and whim, and while one doesn’t necessarily need to cater to the latter, the former is a must. Games don’t have to expose a 1000-line menu for every conceivable detail level on the torches of King Whatever’s castle entrance, but we’d like at least some amount of granularity. … X. Honor thine modders and mod communities. Not every game benefits from mod support, mind you. When they do and the tools exist, however, the result is almost invariably a much bigger and more pervasive community (especially on the multiplayer front). That, in turn, leads to a constant stream of sales. It truly is a win-win situation.”


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Valve has announced the beta release of a set of authoring tools for Portal 2, allowing users to create their own puzzles and challenges in the name of science. “The Portal 2 Authoring Tools include versions of the same tools we used to make Portal 2. They’ll allow you to create your own singleplayer and co-op maps, new character skins, 3D models, sound effects, and music.” The tools are available for free to anyone who owns the PC version of the game.


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itwbennett writes “Portal 2 is breaking some new ground – at least the PlayStation 3 version is. ‘Portal 2 marks the first time that Valve’s social gaming network (and digital distribution system), Steam, will appear on consoles,’ writes blogger Peter Smith. What this means is that once you link your Playstation Network [PSN] and Steam accounts ‘you’ll be able to keep tabs on what your Steam friends are up to from within a game of Portal 2 on the PS3,’ says Smith. And, you’ll be able to play Portal 2 with friends playing on PC or Mac. ‘I can think of at least one other example of cross-platform gaming (Shadowrun supported both PC and Xbox players in the same game servers),’ says Smith, ‘but it’s still very rare.’”
This afternoon Valve launched a countdown to Portal 2 which can be accelerated by playing any of a group of indie games.


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tekgoblin writes “Minecraft has currently sold about 2 million copies and it’s still only in beta. However, the developers have just announced that the game will officially launch on 11/11/11. The date 11/11/11 was actually chosen because it falls on the same date as other various game releases, the most notable being Skyrim.”


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Daetrin writes “It was announced Thursday that Stardock has sold Impulse, the digital game store, to GameStop. Stardock founder Brad Wardell gave an interview to Joystiq talking about the sale and the reasons behind it. GameStop also announced their acquisition of SpawnLabs, a game streaming company. It seems that GameStop is looking to challenge Steam, or at least avoid being cut out of the digital distribution business entirely.”


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