How To Get a Game-Obsessed Teenager Into Coding?

looseBits writes “I have a friend whose 14-year-old son spends all his time gaming, like any normal teenager. However, my friend would like to find a more productive interest for him and asked me how to get him into coding. When I started coding, it was on the Apple II, and one could quickly write code that was almost as interesting as commercially available software. Now, times have changed and it would probably take years of study if starting from scratch to write something anyone would find mildly interesting. Does anyone have experience in getting their children into programming? How did you keep them interested if the only thing they can do after a week is make the computer count to 10 and dump it on the screen?”

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How I Saved the Gaming Industry

Jamie found a nifty blog entry where indie game designer Jeff Vogel writes about game engine and art re-use. He is criticized for not rewriting his core engine for a decade. It’s an amusing little rant with thoughts that actually might apply to anyone working in engineering.

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Sid Meier and the 48-Hour Game

MMBK writes “Sid Meier is possibly the most influential game designer ever, having developed the Civilization series, among others. This video documentary looks at his past while he travels to the University of Michigan for the 48-hour game design competition, which was hosted by his son.”

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New AI Challenge Is All About Wanton Destruction

togelius writes “Previous years have seen a number of car racing competitions where neural nets, rule-based systems and other fancy AI techniques have been put to the test by letting them drive on a track and seeing who gets the best lap time. Recognizing that finding the Michael Schumacher of AI is not enough, a team of researchers from University of Wuerzburg now wants to find the Mad Max of AI. Their new competition is called ‘Demolition Derby’ and the goal is to ‘wreck all opponent cars by crashing into them without getting wrecked yourself.’ For this, they use the open-source TORCS game and a custom AI interface, allowing all and any AI researchers and enthusiasts (including you!) to submit their best and most aggressive controllers.” (There’s a competition for conventional racing, too; competitors can enter either or both.)

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Game Development In a Post-Agile World

An anonymous reader writes “Many games developers have been pursuing agile development, and we are now beginning to witness the debris and chaos it has caused. While there have been some successes, there have also been many casualties. As the industry at large is moving away from the phantasmagoria of Agile, Gwaredd Mountain, Technical Director at Climax Studios, looks at Post-Agile and what this might mean for the games industry.”

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Wii pay-per-view programming introduced in Japan

Not only are we still waiting for the TV Guide Channel that Japanese Wii users have been indulging in for the better part of two years, but now Variety is reporting that Nintendo has teamed up with a dozen corporate partners to tease us with a Japanese pay-per-view service for the console. Premiering last Saturday, Wii no Ma (Wii’s Room) currently has 120 titles, including episodes of Sesame Street and Pocket Monsters, available for prices ranging from ¥30 - ¥500 ($.35 - $5.63). According to Variety, titles can also be viewed on your Nintendo DSi handheld, a device known for its sonority and large, appealing display. No word yet on when we can enjoy a Stateside version, but we’ll let you know as soon as we hear something. In the meantime, there’s always PlayOn.

Wii pay-per-view programming introduced in Japan originally appeared on Engadget on Mon, 23 Nov 2009 11:54:00 EST. Please see our terms for use of feeds.

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StarCraft AI Competition Announced

bgweber writes “The 2010 conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2010) will be hosting a StarCraft AI competition as part of the conference program. This competition enables academic researchers to evaluate their AI systems in a robust, commercial RTS environment. The competition will be held in the weeks leading up to the conference. The final matches will be held live at the conference with commentary. Exhibition matches will also be held between skilled human players and the top-performing bots.”

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