Indie Jeff’s Weekly Pick: Vessel

I’ve got a soft-spot for puzzle-platformers, especially when they dare to bring new gameplay mechanics to the table. Ever since I first got a glimpse of indie developer Strange Loop Games’ upcoming title called Vessel, I’ve been pretty excited by its Steampunk aesthetics. Underneath that excitement was a cautious optimism about how successful the developer would be in designing puzzles around the game’s extremely-cool liquid-physics systems.

This past week, I had a chance to spend some time with a PC demo build of Vessel, and played through the first of the games two acts, which are broken up into five chapters apiece. I was introduced to protagonist M. Arkwright, an inventor responsible for creating simple, liquid-based creatures called Fluros. These Fluros of varying types were made to help run the world’s vast stretches of machinery. But at the start of the game, they’ve begun to misbehave. It becomes clear that it’s up to the player to figure out what went wrong and get the Fluros in-line so that they do their jobs, as intended. Naturally, it’s an undertaking much easier said than done.

The first act of the game serves as a tutorial. Arkwright is pretty good at running and jumping, and is also able to grab and interact with various switches and levers across the world. Water was introduced almost immediately, and as it happens, turned out to be one of the most fun implementations of liquid-physics I’ve ever seen in a game. It sloshes around the environment fairly realistically, pooling and separating, appropriately. Many of the game’s early puzzles task the player with things like redirecting streams to trigger switches that will open doors, and it’s a fun enough system that even some of the more basic puzzles are fun and rewarding to solve.

As with any puzzle game worth its salt, Vessel introduces new mechanics at a gradual pace, and then asks players to use the suite of accrued tools in more complex endeavors. Turbines can be filled with water (or presumably other liquids, later on), and then activated to create Fluros which will help the hero by doing things like pressing remote switches. Fluros will come in some other flavors, such as Fluros made of lava that create great clouds of steam when they came in contact with water. (They’re also harmful to bump into, unlike their watery counterparts.)

Many more tools of the trade were also introduced. Not long into the demo, I was tasked with building a water-pack device for Arkwright, which allowed him to vacuum water into a tank on his back, or aim and fire it–useful for cooling down the molten lava I would soon encounter, or filling various reservoirs to complete puzzles. Arkwright also must solve an early puzzle that gives him the ability to deploy “water Fluro seeds,” which are basically dehydrated versions of Fluros that don’t require a turbine to produce. Just add water. These “seeds” have ancillary uses as well, as they have a magnetic affect on nearby water, allowing the player to redirect streams of liquid.

Vessel also has a Metroid-vania style level design, in that you’ll encounter hub-like areas with branching pathways to different puzzles, meaning there’s usually something else to focus on if you get stuck on a particular conundrum. This is a good thing, because some of the puzzles span the entirety of giant rooms with multiple moving parts. Often I would enter a new room and spend several minutes just trying to make sense of it–exactly the kind of experience I look for in good puzzle games. Descriptive journal entries appear to describe new mechanics or story as the game moves along, and though I breezed through the puzzles in the first act of the demo, the second act served up some real head-scratchers.

In short, I’m very much looking forward to the full version of Vessel. The liquid-physics-based puzzles are refreshing–sometimes exhibiting a delicious complexity–making it a game that fans of new puzzle types should really consider keeping an eye on.

Vessel is scheduled to hit Steam as a digital download on March 1 for $14.99. Releases on Xbox Live Arcade and the PlayStation Network are also “coming soon.”

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Simulators Take the Humans Out of Hiring


Hugh Pickens writes “Ken Gaebler discusses a new way of hiring called ‘employment simulations,’ which are gaining popularity among high-tech firms that are seeking data from prospective employees that you can’t get from sit-down interviews. In a typical employment simulation, candidates participate in online ‘video games’ that leverage simulation software to determine how well candidates perform in actual job situations. ‘There are no questions about your former work experience and office habits. There’s simply a computer game. If you win, you get the job. If you lose, game over.’ As one example, call centers are very amenable to simulations because the work environment (a series of computer programs and databases) is relatively easy to replicate and the tasks that make up job performance are easy to measure (data entry speed and accuracy, customer service, multitasking, etc). Other employment simulation programs have been written for healthcare, insurance, retail sales, financial services, hospitality and travel, manufacturing and automotive, and telecom and utilities. But skeptics say employment simulators and other computer-based hiring models have some drawbacks. ‘Like any technology, the effectiveness of employment simulations is limited to the quality of the software and its accessibility to users,’ says Gaebler.”

Read more of this story at Slashdot.

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Daily Filter: SSX, The Witcher 2: Assassins of Kings

Shacknews receives a slew of new screenshots and trailers for upcoming games everyday. The most anticipated titles receive their own post, because we know you’re eager to see that content. For the rest, we have the Daily Filter, a place to feature all of the media we add to our enormous database on a daily basis.

Today’s Filter features a developer diary for SSX detailing online features, and an Xbox 360 developer diary for The Witcher 2: Assassins of Kings. We also have a US Open trailer for Grand Slam Tennis 2, and new screenshots for DC Universe Online and Star Trek Online on their respective game pages.

SSX


The Witcher 2: Assassins of Kings


We also have a US Open trailer for Grand Slam Tennis 2, and new screenshots for DC Universe Online and Star Trek Online on their respective game pages.

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TERA pre-order and closed-beta plans revealed

Bluehole Studio’s upcoming action-based MMO TERA is gearing up for its May 1 launch, and publisher En Masse Entertainment has revealed that those who pre-order the game will be granted access to its closed-beta testing period and “Head Start” early-access program. Details about the bonus items included in the game’s “Collector’s” and “Limited Collector’s” editions were also shared.

The Collector’s Edition of TERA–which will be available in both digital and physical flavors and retail for $59.99–will come with pre-order goodies, including “the Regal Frostlion Mount for in-game mounted travel, and two equippable items: the level 15 Velik’s Bloodstone Necklace and the level 40 Shakan’s Bloodstone Necklace.”

There will also be a Limited Edition Collector’s Edition (retail box only) for $79.99, which will also include “collectable items such as a Letter of Marque, a canvas world map, a field guide, a Valkyon Federation-issued compass, and a game soundtrack.”

As mentioned, pre-ordering folks will also get access to TERA’s closed-beta period, which takes place during various intervals from February through April. Additionally, those who pre-order will also get early-launch access the weekend before the official release, via a “Head Start” program. The schedule is as follows:

  • Closed Beta Test 1: February 10 — 12

  • Closed Beta Test 2: February 24 — 26

  • Closed Beta Test 3: March 9 — 11

  • Closed Beta Test 4: March 23 — 25

  • Closed Beta Test 5: April 6 — 8

  • Open Beta Test: April 19 — 22

  • Head Start: April 28 — May 1

The Open Beta Test noted above will be open to the general public.

If you’re interested in pre-ordering TERA, you can do so from the official En Masse Entertainment website.

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Nintendo Zone to feature full episodes of Pokemon

Nintendo 3DS owners get free wi-fi access at more than 29,000 “Nintendo Zone” locations. While you’ll probably want to spend your time playing games online, Nintendo Zone will be enhanced with a number of new features.

Starting next week, Nintendo Zone will offer much more content for 3DS owners to take advantage of. For example, there will be a dedicated Pokemon section that will feature full-length episodes of the Pokemon TV series. That should go perfectly with the smoothie you’re drinking from McDonald’s or Starbucks–both “Nintendo Zone” partners.

In addition to video content, the Nintendo Zone will offer playable demos of “select Nintendo 3DS video games,” trivia games, and coupons that can be used at another Nintendo Zone partner, Best Buy. For example, if you go to Best Buy this weekend, you can get 50% off select 3DS games.

“Nintendo 3DS is our most connected system ever, and Nintendo Zone offers a wealth of exclusive content to users who take their systems with them when they are away from home.”

To find a Nintendo Zone hotspot, visit Nintendo’s website. To access the Nintendo Zone, just bring your 3DS system. An icon to access the service should automatically appear on your system.

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Trials Evolution releases on Xbox 360 this Spring

Trials Evolution quietly slipped into 2012 late last year. Lead designer Antti Ilvessuo finally announced details about the game’s launch. “Spring is almost here, and so is Trials Evolution!”

The developer promised “a more specific release date” will be provided once the game enters certification. Until then, we can get our first look at the game in motion.

The trailer shows off a few of the new game modes, along with plenty of over-the-top stunts that no sane person would take on in real life. Check it out below.

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Skyrim Creation Kit available Tuesday, comes with ’surprise’

The Skyrim Creation Kit was due back in January… but that obviously didn’t happen. So when is it due? “The Creation Kit is on track for release on Tuesday,” Bethesda’s Pete Hines tweeted. And even more tantalizingly, he teased: “We also have a special surprise with it.”

“It’s horse armour isn’t it?” said one fan.

“Official nude patch?” another asked.

“Infos on the first DLC?!” Well, that sounds plausible. It’s been about three months since Skyrim’s release, and some may be getting humgry for more. “We don’t know what we’re going to make yet, but we’d like them to be closer to an expansion pack feel,” Todd Howard said last year.

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Game of Thrones RPG arrives May 15 on PC, PS3 and 360

Atlus announced that its A Game of Thrones RPG based on the popular book and HBO TV series will release May 15 on PC, PlayStation 3, and Xbox 360. It’s being developed by Cyanide Studio, which also developed A Game of Thrones: Genesis.

To accompany the release news, a new story trailer highlights the town of Riverspring, and the contentious leadership issues that came up after the death of Lord Sarwyck. Alester Sarwyck, one of the game’s two main characters, returns to Riverspring as the town is mourning his father, and he’s forced to consider claiming rule over the town. You can see more detail, along with a look at the game in action, in the trailer below.

The game’s release puts it about a month after season two of the HBO show begins airing, which we can’t imagine was an accident. Let’s hear it for synergy, everyone.

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Chaos Code, 2D fighting game from Sega, going to PS3

What is Chaos Code? It’s a little-known fighting game Sega introduced in Japan last year. Developed by FK Digital, the 2D sprite-based game is all about being able to produce “flashy attacks” with a simple four button control scheme. Customization is also key to Chaos Code. Players can select skills and dash moves before each battle, so fights between identical characters can still be different.

While the game may not be well known, Sega has revealed a PS3 version of the game.

Siliconera reports the console version of the game was shown off in Taiwan, so a US release isn’t necessarily guaranteed. However, given the recent resurgence of the fighting game genre, it’s likely Sega will consider localization.

Here’s a video of the arcade game in action:

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Mass Effect 3 demo includes Xbox Live Gold trial

As with all multiplayer features on Xbox 360, the Mass Effect 3 demo will require an Xbox Live Gold subscription to access the new “Galaxy at War” co-op mode.

Because both previous games were single-player affairs, some Mass Effect players may never have subscribed to Gold. If you want to try ME3 and don’t have Gold, don’t worry. Microsoft is granting temporary Gold access when you download the demo, so you second-class Free members will still get to try it out.

BioWare’s Chris Priestly announced the news on the company forums. He calls it “limited time Gold access,” but doesn’t specify exactly how long it will last.

So when can you play the multiplayer demo? First access is roped off to Battlefield 3 players. BioWare promised other methods to get in early, probably referring to yesterday’s announcement of Facebook missions. The multiplayer portion of the demo will become widely available on February 17.

It’s a generous move from Microsoft; but of course, it probably helped that the series is multiplatform now. PlayStation 3 and PC players will be able to access the multiplayer portion for free, so this helps Microsoft offer parity for a demo in a series that was once Xbox 360-exclusive.

Mass Effect 3 is coming to PC, PlayStation 3, and Xbox 360 on March 6.

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