An anonymous reader writes “Mozilla is developing its own 3D engine called Gladius as part of a wider Paladin project whose aim it is to bring 3D to the web. As all programmers know, the best way to learn is to experiment, and that’s exactly what Mozilla is doing. In order to develop Gladius the team decided to create a game called RescueFox (best played in Firefox). It’s a very basic prototype, and Mozilla has no interest in taking it further, but the purpose it served was to highlight what still needs to be done to make Gladius a solid web browser 3D engine solution.”


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An anonymous reader writes “Mozilla is developing its own 3D engine called Gladius as part of a wider Paladin project whose aim it is to bring 3D to the web. As all programmers know, the best way to learn is to experiment, and that’s exactly what Mozilla is doing. In order to develop Gladius the team decided to create a game called RescueFox (best played in Firefox). It’s a very basic prototype, and Mozilla has no interest in taking it further, but the purpose it served was to highlight what still needs to be done to make Gladius a solid web browser 3D engine solution.”


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coondoggie writes “If you have ever wanted to go torpedo-to-torpedo with a submariner, now is your chance. The crowdsource-minded folks at the Defense Advanced Research Projects Agency rolled out an online game that lets players try to catch elusive, quiet enemy submarines. According to DARPA the Sonalysts Combat Simulations Dangerous Waters software was written to simulate actual evasion techniques used by submarines, challenging each player to track them successfully.”


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Trip Hawkins, founder of Electronic Arts, spoke at the recent Game Developers Conference about how he expects game platforms to evolve in the future. Hawkins thinks the role of web browsers as a platform will greatly increase as the explosion of mobile device adoption continues.
“For all of the big media companies, this phase of disruption is dramatic and happening fast. Where it’s really going to lead is where the function of the browser is going. … The browser has taken over 2 billion PCs — it’s going to be taking over a billion tablets over the next few years, billions of mobile devices. It will end up in my opinion very strong on the television. The browser is the platform of the future.”


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The Opposable Thumbs blog has an interview with Jerome McDonough of the University of Illinois, who is involved with the Preserving Virtual Worlds project. The goal of the project is to recognize video games as cultural artifacts and to make sure they’re accessible by future generations. Here McDonough talks about some of the technical difficulties in doing so:
“Take, for example, Star Raiders on the Atari 2600. If you’re going to preserve this, you’ve got a couple of problems. The first is that it is on a cartridge that is designed to work on a particular system that is no longer manufactured. And as long as you’ve got a hardware dependency there, you’re really not going to be able to preserve this material very long. What we have been looking at is how feasible is it for things that fundamentally all have some level of hardware dependency there — even Doom has dependencies on DLLs with an operating system, and on particular chipsets and architectures for playing. How do you take that and turn it into something that isn’t as dependent on a particular physical piece of hardware. And to do that, you need information about that platform. You need technical specifications that allow you to basically reproduce a virtualization that may enable you to run the software in its original form in the future. So what we’re trying to do is preserve not only the games, but preserve the knowledge that you would need to create a virtualization platform to play the game.”


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Published by
timothy on
Feb 27, 2010
distantbody writes “The flight sim project FlightGear has reached version 2.0. From the website: ‘Highlights of this new version include: Dramatic new 3D clouds, dramatic lighting conditions, improved support for custom scenery, and many many new and detailed aircraft models.’ Full list of improvements here. And of course the screenshots. The release coincides with the release of SimGear v2, the ’set of open-source libraries designed to be used as building blocks for quickly assembling 3d simulations, games, and visualization applications’ on which FlightGear is based.”



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An anonymous reader writes with this excerpt from TGDaily: “Researchers from Harvard and MIT have demonstrated a way to build better artificial visual systems with the help of low-cost, high-performance gaming hardware. [A video describing their research is available.] ‘Reverse engineering a biological visual system — a system with hundreds of millions of processing units — and building an artificial system that works the same way is a daunting task,’ says David Cox, Principal Investigator of the Visual Neuroscience Group at the Rowland Institute at Harvard. ‘It is not enough to simply assemble together a huge amount of computing power. We have to figure out how to put all the parts together so that they can do what our brains can do.’ The team drew inspiration from screening techniques in molecular biology, where a multitude of candidate organisms or compounds are screened in parallel to find those that have a particular property of interest. Rather than building a single model and seeing how well it could recognize visual objects, the team constructed thousands of candidate models, and screened for those that performed best on an object recognition task. The resulting models outperformed a crop of state-of-the-art computer vision systems across a range of test sets, more accurately identifying a range of objects on random natural backgrounds with variation in position, scale, and rotation. Using ordinary CPUs, the effort would have required either years or millions of dollars of computing hardware. Instead, by harnessing modern graphics hardware, the analysis was done in just one week, and at a small fraction of the cost.”

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We gadget nerds have to endure unspeakable atrocities in order to slake that early adoption jones: first-run gear shipped DOA, buggy pre-release software, and months of waiting after a product leaks only to be greeted by a jacked-up price premium at launch. So we feel your pain, original Kindle owners, after Amazon announced a major firmware update that brings native PDF support to the 6-inch Kindle 2 and DX readers with the promise of a staggering 85% increase in battery life to all Kindle 2 devices — if you haven’t already received it OTA, the 2.3 software update is now available for download and installation via USB tethering. At least owners of “some earlier versions of Kindle” (quote from the press release) will receive native PDF support whenever the 1st generation firmware update (currently at version 1.2) is released. It’s worth noting that Amazon’s PDF reader lacks a zoom function which makes many PDFs entirely unreadable on the device. Good thing Amazon’s store is chock full of easily zoomable books in a proprietary format then, huh?
Kindle 2.3 software update available, generation 1 owners need not apply originally appeared on Engadget on Wed, 25 Nov 2009 06:05:00 EST. Please see our terms for use of feeds.
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Not only are we still waiting for the
TV Guide Channel that Japanese Wii users have been indulging in for the better part of two years, but now
Variety is reporting that Nintendo has teamed up with a dozen corporate partners to tease us with a Japanese pay-per-view service for the console. Premiering last Saturday, Wii no Ma (Wii’s Room) currently has 120 titles, including episodes of Sesame Street and Pocket Monsters, available for prices ranging from ¥30 - ¥500 ($.35 - $5.63). According to
Variety, titles can also be viewed on your Nintendo DSi handheld, a device known for its sonority and large, appealing display. No word yet on when we can enjoy a Stateside version, but we’ll let you know as soon as we hear something. In the meantime, there’s always
PlayOn.
Wii pay-per-view programming introduced in Japan originally appeared on Engadget on Mon, 23 Nov 2009 11:54:00 EST. Please see our terms for use of feeds.
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Nothing really new here — the ESRB has been charging a nominal fee to get its saucy logos on your game for years upon years now — but the discussion of fairness has recently surfaced with the introduction of Sony’s UMD-less PSP Go. A few game developers are voicing concerns about the amount the ESRB charges (we’re hearing around $2,500) in order for their titles to receive a rating, particularly when those very same titles don’t have such a costly requirement in Apple’s App Store. Subatomic Studios, for instance, can charge $2.99 for the iPhone version of Fieldrunners, while the same game is priced at $6.99 on the PlayStation Store. Naturally, the ESRB would love to get in on App Store ratings, but it’s hard to say just how long (if ever) that cracking process will take. So, any of you devs put off by the ESRB fee? Put off enough to sidestep PSP Go development altogether?
[Via Joystiq]
Filed under: Gaming, Handhelds, Software
Sony PSP Go game dev taken aback by lofty ESRB rating costs originally appeared on Engadget on Mon, 12 Oct 2009 09:56:00 EST. Please see our terms for use of feeds.
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